An architecture concept for ubiquitous computing aware wearable computers

M. Bauer, B. Brügge, G. Klinker, A. MacWilliams, T. Reicher, C. Sandor, M. Wagner
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引用次数: 21

Abstract

In Marc Weiser's (1991) vision of ubiquitous computing, users are located in an environment with potentially thousands of computers around them. Many capabilities of these smart devices can be used only by augmenting the users' senses with a kind of "sixth electronic sense". Thus, ubiquitous computing and wearable computing complement one another. However, the architectural styles for them are quite different. The paper presents a flexible and modular network-centered approach for the design of wearable computers. In our concept, a wearable computer is composed of a network of modules. A module can be worn by the user or be stationary in the user's environment. Each is a separate unit with its own processing, memory, I/O, power, and network connection, and provides specific functionality in the network. The modules reveal their abilities and needs to each other and dynamically assemble to form a network-based wearable multi-computer. Our concept has been used in the DWARF framework to build a first prototype system for indoor and outdoor navigation.
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一种面向无所不在的可穿戴计算机的体系结构概念
在Marc Weiser(1991)关于普适计算的设想中,用户处于一个周围可能有数千台计算机的环境中。这些智能设备的许多功能只能通过一种“第六电子感”来增强用户的感官来使用。因此,普适计算和可穿戴计算是相辅相成的。然而,它们的建筑风格却大不相同。本文提出了一种灵活、模块化、以网络为中心的可穿戴计算机设计方法。在我们的概念中,可穿戴计算机是由模块网络组成的。模块可以由用户佩戴,也可以固定在用户的环境中。每个都是一个独立的单元,具有自己的处理、内存、I/O、电源和网络连接,并在网络中提供特定的功能。各模块之间相互揭示各自的能力和需求,并动态组合,形成基于网络的可穿戴多机。我们的概念已在DWARF框架中用于构建室内和室外导航的第一个原型系统。
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