Efficient processing of large 3D meshes

H. Seidel
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Abstract

Summary form only given, as follows. Due to their simplicity, triangle meshes are often used to represent geometric surfaces. Their main drawback is the large number of triangles that are required to represent a smooth surface. This problem has been addressed by a large number of mesh simplification algorithms which reduce the number of triangles and approximate the initial mesh. Hierarchical triangle mesh representations provide access to a triangle mesh at a desired resolution, without omitting any information. The article presents an infrastructure for discrete geometry processing, including algorithms for 3D reconstruction, curvature computation, reverse engineering, mesh reduction, interactive multiresolution modeling and progressive transmission of arbitrary unstructured triangle meshes.
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高效处理大型3D网格
仅给出摘要形式,如下。由于它们的简单性,三角形网格经常被用来表示几何表面。它们的主要缺点是需要大量的三角形来表示光滑的表面。大量的网格简化算法已经解决了这个问题,这些算法减少了三角形的数量并近似于初始网格。分层三角形网格表示提供了以期望的分辨率访问三角形网格,而不遗漏任何信息。本文介绍了一种用于离散几何处理的基础结构,包括三维重建、曲率计算、逆向工程、网格缩减、交互式多分辨率建模和任意非结构化三角形网格的渐进传输算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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