Zikas Paul, Papaefthymiou Margarita, Mpaxlitzanakis Vasilis, Papagiannakis George
{"title":"Life-sized Group and Crowd simulation in Mobile AR","authors":"Zikas Paul, Papaefthymiou Margarita, Mpaxlitzanakis Vasilis, Papagiannakis George","doi":"10.1145/2915926.2915950","DOIUrl":null,"url":null,"abstract":"When referring to augmented reality characters, their actual size comparing to their physical surroundings is an important factor responsible for creating more realistic and immersive environments. By creating life-sized augmented characters we are able to present them in real time with real characters and create applications where both real and digital characters co-exist, in 'life-size' dimensions, as opposed to mostly small-scale AR characters. In this work, we have created AR crowd and group simulations with life-sized augmented characters that simulate crowd behavior with real human locomotive motions and body gestures.","PeriodicalId":409915,"journal":{"name":"Proceedings of the 29th International Conference on Computer Animation and Social Agents","volume":"57 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 29th International Conference on Computer Animation and Social Agents","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2915926.2915950","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
When referring to augmented reality characters, their actual size comparing to their physical surroundings is an important factor responsible for creating more realistic and immersive environments. By creating life-sized augmented characters we are able to present them in real time with real characters and create applications where both real and digital characters co-exist, in 'life-size' dimensions, as opposed to mostly small-scale AR characters. In this work, we have created AR crowd and group simulations with life-sized augmented characters that simulate crowd behavior with real human locomotive motions and body gestures.