A Novel Ping-pong Task Strategy Based on Model-free Multi-dimensional Q-function Deep Reinforcement Learning

H. Ma, Jianyin Fan, Qiang Wang
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Abstract

Deep reinforcement learning has been widely used in table tennis decision-making tasks, but most methods have their own defects, such as relying on high-precision trajectory prediction work or requiring targeted class training, etc. None of the methods can directly get a complete hitting strategy through the initial state of the ball. In this paper, we train a ping-pong hitting policy controller with model-free reinforcement learning. By extending the multi-dimensional Q-function, the prediction part of the table tennis task and the batting strategy part are integrated, the trajectory prediction work and the batting work are completed by a single network, which simplifies the complex prediction process and does not need to build a complex dynamics model or train a neural network to predict the trajectory of ping-pong balls. In this way, the deep reinforcement learning process and supervised trajectory prediction training process are organized into a single process. The experimental results show that the best convergence effect can be basically achieved in 50,000 rounds of training. 10,000 tests were performed as a test set with a success rate of over 99%.
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基于无模型多维q函数深度强化学习的乒乓任务策略
深度强化学习已被广泛应用于乒乓球决策任务中,但大多数方法都存在自身的缺陷,如依赖高精度的轨迹预测工作或需要有针对性的班级训练等。没有一种方法可以通过球的初始状态直接得到一个完整的击球策略。在本文中,我们使用无模型强化学习训练一个乒乓球击球策略控制器。通过扩展多维q函数,将乒乓球任务的预测部分与击球策略部分相结合,将轨迹预测工作与击球工作由一个网络完成,简化了复杂的预测过程,不需要建立复杂的动力学模型或训练神经网络来预测乒乓球的轨迹。这样,深度强化学习过程和监督式轨迹预测训练过程被组织成一个过程。实验结果表明,在5万轮训练中基本可以达到最佳的收敛效果。作为一个测试集进行了10,000次测试,成功率超过99%。
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