A systematic literature review of virtual embodied experience

Juan Chen, Changhui Ning, Congbo Chen
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Abstract

Virtual scenarios have brought intriguing enhancements to the in‐reality experiences of individuals, and a paradigm of embodiment, rather than disembodiment, has evolved. Research on virtual embodied experience has connected the trends of virtualization and embodiment of experience but remains scattered and inconclusive. This systematic review of 125 peer‐reviewed journal papers in the Scopus database uncovers extant work on the contextualization, conceptualization, and causal links of virtual embodied experience. It finds that extant literature neglects certain cutting‐edge scenarios. Research still needs to identify more explicit dimensional structures of virtual embodied experience and more antecedents and consequences along the causal chain. Research has grounded itself in theoretical constellations across cognitive and behavioral science, sociology, and computer science. Nevertheless, flaws remain, not least the use of disembodiment‐oriented theories to explain embodied experience and insufficient emphasis on the subjectivity of technology. As the lack of suitable research frameworks has presented obstacles to quantitative research, this study proposes a framework highlighting virtual embodied experience bridging virtual scenario elements (technological and environmental factors) and multiple consequences (perception, responses, and performances). This study sets out a future research agenda, including promising research directions such as exploring virtual embodied experiences in multiple virtual scenarios, clarifying its dimensional structures, and underlining the complexity of how it mediates virtual scenario elements and commercial consequences and how it leads to possible negative consequences.
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虚拟具身体验的系统文献综述
虚拟场景给个人的现实体验带来了有趣的增强,一种具体化的范例,而不是脱离具体化,已经发展起来。虚拟具身体验的研究将体验的虚拟化和具身化趋势联系在了一起,但仍然是零散和不确定的。本文系统回顾了Scopus数据库中125篇同行评议的期刊论文,揭示了虚拟具体化经验的语境化、概念化和因果关系方面的现有工作。研究发现,现有文献忽略了某些前沿情景。研究仍然需要确定更明确的虚拟具身经验的维度结构和更多的因果链上的前因和后果。研究立足于认知和行为科学、社会学和计算机科学的理论星座。然而,缺陷仍然存在,尤其是使用以分离为导向的理论来解释具体化的经验,以及对技术主观性的重视不够。由于缺乏合适的研究框架给定量研究带来了障碍,本研究提出了一个突出虚拟体现体验的框架,将虚拟场景元素(技术和环境因素)和多重后果(感知、反应和表现)连接起来。本研究提出了未来的研究方向,包括探索多个虚拟场景中的虚拟具身体验,明确其维度结构,强调其如何中介虚拟场景元素和商业后果以及如何导致可能的负面后果的复杂性等有前景的研究方向。
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