Catch-Up 360: Digital Benefits for Physical Artifacts

Florian Perteneder, Eva-Maria Grossauer, Yan Xu, M. Haller
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引用次数: 3

Abstract

Industrial designers have a tangible working style. However, compared to digital data, physical mockups are difficult to copy and share over distance. They require a lot of physical space, and earlier versions are lost once they are modified. In this paper, we introduce Catch-Up 360, a tool designed for sharing physical mockups over distance to gain feedback from remote located designers, and compare current models with earlier versions. Summarizing, our approach provides a simple, intuitive, and tangible UI that supports the use of lightweight, web-based clients by using remote manipulation of the physical objects.
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追赶360:物理工件的数字效益
工业设计师有一种有形的工作风格。然而,与数字数据相比,实体模型很难远距离复制和共享。它们需要大量的物理空间,而且早期的版本一旦被修改就会丢失。在本文中,我们介绍了Catch-Up 360,这是一个设计用于远程共享物理模型的工具,以获得远程设计师的反馈,并将当前模型与早期版本进行比较。总之,我们的方法提供了一个简单、直观和有形的UI,通过对物理对象进行远程操作,支持使用轻量级的基于web的客户端。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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