{"title":"Adaptive Sampling for GPU-based 3-D Volume Rendering","authors":"Chun-han Zhang, Hao Yin, Shanghua Xiao","doi":"10.1145/3285996.3286002","DOIUrl":null,"url":null,"abstract":"3-D interactive volume rendering can be rather complicated through conventional ray casting with simple sampling and texture mapping. Owing to the limitation of hardware resources, volume rendering algorithms are considerably time-consuming. Therefore, adaptive sampling technique is proposed to tackle the problem of excessive computational cost. In this paper, considering an optimization in parallelized ray-casting algorithms of volume rendering, we propose an adaptive sampling method, which mainly reduces the number of sampling points through non-linear sampling function. This new method can be rather effective while making a trade-off between performance and rendering quality. Our experimental results demonstrate that the proposed adaptive sampling method can result in high efficiency in computation, and produce high-quality image based on the MSE and SSIM metrics.","PeriodicalId":287756,"journal":{"name":"International Symposium on Image Computing and Digital Medicine","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Symposium on Image Computing and Digital Medicine","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3285996.3286002","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
3-D interactive volume rendering can be rather complicated through conventional ray casting with simple sampling and texture mapping. Owing to the limitation of hardware resources, volume rendering algorithms are considerably time-consuming. Therefore, adaptive sampling technique is proposed to tackle the problem of excessive computational cost. In this paper, considering an optimization in parallelized ray-casting algorithms of volume rendering, we propose an adaptive sampling method, which mainly reduces the number of sampling points through non-linear sampling function. This new method can be rather effective while making a trade-off between performance and rendering quality. Our experimental results demonstrate that the proposed adaptive sampling method can result in high efficiency in computation, and produce high-quality image based on the MSE and SSIM metrics.