Audio haptic videogaming for navigation skills in learners who are blind

Jaime Sánchez, M. Espinoza
{"title":"Audio haptic videogaming for navigation skills in learners who are blind","authors":"Jaime Sánchez, M. Espinoza","doi":"10.1145/2049536.2049580","DOIUrl":null,"url":null,"abstract":"The purpose of this study was to determine whether the use of audio and a haptic-based videogame has an impact on the development of Orientation and Mobility (O&M) skills in school-age blind learners. The video game Audio Haptic Maze (AHM) was designed, developed and its usability and cognitive impact was evaluated to determine the impact on the development of O&M skills. The results show that the interfaces used in the videogame are usable and appropiately designed, and that the haptic interface is as effective as the audio interface for O&M purposes.","PeriodicalId":351090,"journal":{"name":"The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility","volume":"57 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"22","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2049536.2049580","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 22

Abstract

The purpose of this study was to determine whether the use of audio and a haptic-based videogame has an impact on the development of Orientation and Mobility (O&M) skills in school-age blind learners. The video game Audio Haptic Maze (AHM) was designed, developed and its usability and cognitive impact was evaluated to determine the impact on the development of O&M skills. The results show that the interfaces used in the videogame are usable and appropiately designed, and that the haptic interface is as effective as the audio interface for O&M purposes.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
为盲人学习者提供导航技能的音频触觉视频游戏
本研究的目的是确定音频和基于触觉的视频游戏的使用是否对学龄盲人学习者的定向和移动技能的发展产生影响。设计并开发了视频游戏音频触觉迷宫(Audio Haptic Maze, AHM),并对其可用性和认知影响进行了评估,以确定其对操作与操作技能发展的影响。结果表明,视频游戏中使用的界面是可用的,并且设计合理,并且触觉界面与音频界面一样有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Evaluating information support system for visually impaired people with mobile touch screens and vibration Improving public transit accessibility for blind riders: a train station navigation assistant Peer interviews: an adapted methodology for contextual understanding in user-centred design ACES: aphasia emulation, realism, and the turing test Enhancing social connections through automatically-generated online social network messages
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1