Alternative manipulation strategies in a virtual reality training system

A. Shaikh, E. Garant, A. Okapuu-von Veh, A. Malowany, A. Daigle, P. Desbiens, J. Rizzi, R. Marceau, R. Gauthier
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引用次数: 4

Abstract

The importance of training simulators in the power industry has been recognised due to the risks involved for a professional in this field. However more work is needed on the training user interface. The virtual reality (VR) training simulator ESOPE-VR has been developed as a functional VR system which serves as an extension to the traditional simulator. Many issues were confronted during this development. One major issue is the man-machine strategy and interface to be used. This issue is critical since it influences the level of immersion or realism that can be achieved. This paper discusses three different hand controlled manipulation devices, their integration and some test data showing the effectiveness of their manipulation strategies.
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虚拟现实训练系统中的可选操作策略
由于该领域的专业人员所涉及的风险,培训模拟器在电力行业的重要性已得到认可。然而,在培训用户界面上需要做更多的工作。虚拟现实(VR)训练模拟器ESOPE-VR是作为传统模拟器的扩展而开发的功能虚拟现实系统。在这一发展过程中遇到了许多问题。一个主要问题是要使用的人机策略和界面。这个问题很关键,因为它会影响到游戏的沉浸感或真实感。本文讨论了三种不同的手控操作装置,它们的集成和一些测试数据显示了它们的操作策略的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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