{"title":"Workshop report: knowledge media networking","authors":"F. Daoud","doi":"10.1109/ENABL.2000.883696","DOIUrl":null,"url":null,"abstract":"Historically, systems for linking and supporting robust social connections between people, whether they are in close proximity or distributed over longer distances, have included point to point solutions (letters, the automobile, telephone), task-focused or work-modeling solutions (memos, forms, manuals), and one-to-many broadcast solutions (radio, TV, newspapers). More recently, computationally based systems have been designed to support various aspects of collaboration, coordination and community: email, newsgroups, bulletin boards, and shared task tools and other examples. New media technologies are emerging to design interactive virtual environments in which humans can interact with one another. People as well as virtual entities would ?inhabit? such local/networked spaces within a mixed reality. In order to make these environments really useful, rich, interesting and engaging places, users should not be imposed a heavy load of manipulating, interpreting, and integrating information. Knowledge media channels would allow coupling media with appropriate processing and integration of knowledge from different sources, domains, media and to support activities and arrangements for teams, organizations, communities, working together over distance and time.","PeriodicalId":435283,"journal":{"name":"Proceedings IEEE 9th International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE 2000)","volume":"105 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings IEEE 9th International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE 2000)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ENABL.2000.883696","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
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Abstract

Historically, systems for linking and supporting robust social connections between people, whether they are in close proximity or distributed over longer distances, have included point to point solutions (letters, the automobile, telephone), task-focused or work-modeling solutions (memos, forms, manuals), and one-to-many broadcast solutions (radio, TV, newspapers). More recently, computationally based systems have been designed to support various aspects of collaboration, coordination and community: email, newsgroups, bulletin boards, and shared task tools and other examples. New media technologies are emerging to design interactive virtual environments in which humans can interact with one another. People as well as virtual entities would ?inhabit? such local/networked spaces within a mixed reality. In order to make these environments really useful, rich, interesting and engaging places, users should not be imposed a heavy load of manipulating, interpreting, and integrating information. Knowledge media channels would allow coupling media with appropriate processing and integration of knowledge from different sources, domains, media and to support activities and arrangements for teams, organizations, communities, working together over distance and time.
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工作坊报告:知识媒体网络
从历史上看,连接和支持人们之间强大的社会联系的系统,无论他们是在很近的距离上还是分布在较长的距离上,都包括点对点解决方案(信件、汽车、电话),以任务为中心或工作建模解决方案(备忘录、表格、手册),以及一对多广播解决方案(广播、电视、报纸)。最近,基于计算的系统被设计为支持协作、协调和社区的各个方面:电子邮件、新闻组、公告板、共享任务工具和其他示例。新媒体技术的出现设计了交互式虚拟环境,人们可以在其中相互交流。人和虚拟实体都将居住在其中。这样一个混合现实中的本地/网络空间。为了使这些环境真正有用、丰富、有趣和吸引人,用户不应该被强加于操作、解释和集成信息的繁重负担。知识媒体渠道将使媒体与来自不同来源、领域、媒体的知识的适当处理和整合相结合,并支持团队、组织、社区的活动和安排,跨越距离和时间一起工作。
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