ARCHIMUSIC3D: Multimodal Playful Transformations between Music and Refined Urban Architectural Design

F. Giariskanis, P. Parthenios, K. Mania
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Abstract

The commonly used 3D architectural design tools for urban environments fail to capture aspects of an urban design which are aesthetic as well as functional. This paper describes an innovative multimodal user interface through which an urban designer can work on the music transcription of a specific urban environment applying music compositional rules and filters in order to identify discordant entities, highlight imbalanced parts and make design corrections. The proposed platform offers sonification of an Urban Virtual Environment (UVE), simulating a real-world cityscape, offering visual interpretation and musically playful modification of its soundscape. The system presented offers: The ability to view and convert an urban street to music (ready to play) based on a specific grammar of converting architectural elements to musical elements; secondly, the ability to transform this music in order to ‘harmonize’ it based on musical rules as if composing and playing music; and finally, the prospect of converting back the aesthetically and harmonically “corrected” musical piece to a newly refined street or urban design, visualized in 3D. The presented platform comprises of three scenes, which compile the three main parts of the system's multimodal interface; e.g., the 3D scene, the Digital Audio Workstation (DAW) scene and the TouchOSC mobile controller. The purpose of this paper is to assist architects and urban designers in 1) identifying urban dissonances, 2) refining their design using musical rules and 3) interactively presenting the output both visually and acoustically.
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ARCHIMUSIC3D:音乐与精致城市建筑设计之间的多模式有趣转换
城市环境中常用的3D建筑设计工具无法捕捉城市设计的美学和功能方面。本文描述了一个创新的多模态用户界面,通过该界面,城市设计师可以使用音乐组成规则和过滤器来处理特定城市环境的音乐转录,以识别不和谐的实体,突出不平衡的部分并进行设计纠正。提议的平台提供城市虚拟环境(UVE)的声音,模拟现实世界的城市景观,提供视觉解释和音乐上有趣的声音景观修改。该系统提供:基于将建筑元素转换为音乐元素的特定语法,可以查看城市街道并将其转换为音乐(准备播放);其次,根据音乐规则对音乐进行“调和”的能力,就像作曲和演奏音乐一样;最后,将美学和和谐“纠正”的音乐作品转换回新精致的街道或城市设计,以3D形式可视化。所提出的平台包括三个场景,分别编译了系统多模式界面的三个主要部分;例如,3D场景,数字音频工作站(DAW)场景和TouchOSC移动控制器。本文的目的是帮助建筑师和城市设计师:1)识别城市不和谐;2)使用音乐规则完善他们的设计;3)在视觉和听觉上互动地呈现输出。
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