{"title":"A Parallel Adaptive Volume Rendering Algorithm Based on Information Entropy","authors":"Huawei Wang, Yi Cao, Li Xiao, Guoqing Wu","doi":"10.1109/ICVRV.2013.28","DOIUrl":null,"url":null,"abstract":"A parallel adaptive ray-casting volume rendering algorithm based on information entropy is presented in this paper, where information entropy is introduced to measure the distribution of physical features in a data field and accordingly guide an effective data sampling. The algorithm adopts a patch-wise adaptation: Different sampling rates are assigned to the data patches according to their information entropies while uniform sampling is employed within each data patch. A composing method is designed subsequently for non-uniform sampling points on each ray. The experiments show that compared with the uniform rendering algorithm, the presented adaptive rendering algorithm can achieve a rendering speedup ratio of 1.4~2.1 in a distributed-memory environment.","PeriodicalId":179465,"journal":{"name":"2013 International Conference on Virtual Reality and Visualization","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 International Conference on Virtual Reality and Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVRV.2013.28","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
A parallel adaptive ray-casting volume rendering algorithm based on information entropy is presented in this paper, where information entropy is introduced to measure the distribution of physical features in a data field and accordingly guide an effective data sampling. The algorithm adopts a patch-wise adaptation: Different sampling rates are assigned to the data patches according to their information entropies while uniform sampling is employed within each data patch. A composing method is designed subsequently for non-uniform sampling points on each ray. The experiments show that compared with the uniform rendering algorithm, the presented adaptive rendering algorithm can achieve a rendering speedup ratio of 1.4~2.1 in a distributed-memory environment.