Breadth-First Search on Dynamic Graphs using Dynamic Parallelism on the GPU

Dominik Tödling, Martin Winter, M. Steinberger
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引用次数: 1

Abstract

Breadth-First Search is an important basis for many different graph-based algorithms with applications ranging from peer-to-peer networking to garbage collection. However, the performance of different approaches depends strongly on the type of graph. In this paper, we present an efficient algorithm that performs well on a variety of different graphs. As part of this, we look into utilizing dynamic parallelism in order to both reduce overhead from latency between the CPU and GPU, as well as speed up the algorithm itself. Lastly, integrate the algorithm with the faimGraph framework for dynamic graphs and examine the relative performance to a Compressed-Sparse-Row data structure. We show that our algorithm can be well adapted to the dynamic setting and outperforms another competing dynamic graph framework on our test set.
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在GPU上使用动态并行的动态图的广度优先搜索
广度优先搜索是许多不同的基于图的算法的重要基础,其应用范围从点对点网络到垃圾收集。然而,不同方法的性能在很大程度上取决于图的类型。在本文中,我们提出了一个有效的算法,在各种不同的图上表现良好。作为其中的一部分,我们着眼于利用动态并行,以减少CPU和GPU之间延迟的开销,以及加快算法本身。最后,将该算法与用于动态图的famgraph框架集成,并对压缩稀疏行数据结构的相对性能进行了测试。我们证明了我们的算法可以很好地适应动态设置,并且在我们的测试集上优于另一个竞争的动态图框架。
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