Stable Locomotion of Humanoid Robots on Uneven Terrain employing Enhanced DAYANI Arc Contour Intelligent Algorithm

A. Kashyap, D. Parhi
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Abstract

Humanoid robots must be capable of walking on complicated terrains and tackling a variety of obstacles leading to their wide range of possible implementations. To that aim, in this article, the issue of humanoid robots walking on uneven terrain and tackling static and dynamic obstacles is examined. It is inspected by implementing a novel Enhanced DAYANI Arc Contour Intelligent (EDACI) Algorithm that designs trajectory by searching feasible points in the environment. It provides an optimum steering angle, and step optimization is performed by BFGS (Broyden–Fletcher–Goldfarb–Shanno) Quasi-Newton method that leads to guide the humanoid robot stably to the target. The leg length policy has been presented and a reward-based system has been implemented in the walking pattern generator that provides the optimum gait parameters. One humanoid robot act as a dynamic obstacle to others if they are navigating on a single terrain. It may generate a situation of deadlock, which needs to be solved. In this article, a dining philosopher controller (DPC) is employed to deal with and solve this issue. Simulations are used to evaluate the proposed approach in several uneven terrains having two humanoid NAOs. The findings indicate that it can precisely and efficiently produce optimal collision-free paths, demonstrating its efficacy. Experiments in similar terrain are performed that validate the results with a deviation under 6 %. The energy efficiency of the developed controller is evaluated in reference to the inbuilt controller of NAO based on energy consumption. In order to check the feasibility and accuracy of the developed controller, a comparison with an established technique is provided.
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基于增强DAYANI圆弧轮廓智能算法的仿人机器人在不平坦地形上的稳定运动
人形机器人必须能够在复杂的地形上行走,并解决各种各样的障碍,这导致了它们广泛的可能实现。为此,本文研究了仿人机器人在不平坦地形上行走和处理静态和动态障碍物的问题。通过在环境中搜索可行点来设计轨迹的新型增强DAYANI弧线智能算法(Enhanced DAYANI Arc Contour Intelligent, EDACI)对其进行检测。利用BFGS (Broyden-Fletcher-Goldfarb-Shanno)准牛顿方法进行步进优化,使仿人机器人稳定地向目标移动。提出了腿长策略,并在步行模式生成器中实现了基于奖励的系统,以提供最佳的步态参数。人形机器人在单一地形上行驶时,会成为其他机器人的动态障碍。它可能会产生僵局,这需要解决。本文采用用餐哲学家控制器(DPC)来处理和解决这一问题。在具有两个类人nao的不平坦地形上进行了仿真。结果表明,该方法能够精确、高效地生成最优无碰撞路径,证明了其有效性。在相似的地形条件下进行了实验,结果表明误差在6%以内。在参考NAO内置控制器的基础上,基于能耗对所开发控制器的能效进行了评价。为了验证所开发的控制器的可行性和准确性,并与已有的技术进行了比较。
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