System-Of-Systems Modelling and Simulation in Warship Design for Operations

E. Duchateau, R. Logtmeijer
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Abstract

Naval ships, or more generically naval systems, rarely operate as a single asset, most often they operate in small or large task-groups. Individual ships are thus part of a larger complex interacting system-of-systems performing a variety of tasks and missions in support of national and international naval operations. In such a system-of-systems composition naval systems are mutually supportive. For example, a replenishment ship is there to support task-group combatants, while the combatants in turn protect the replenishment ship which typically has few self-defence measures. Timely insight into system interactions and trade-offs driving the performance, effectiveness and affordability of these system-of-systems is crucial in achieving balanced designs which work and operate effectively in naval operations. A NATO Research Task Group (RTG) was initiated to investigate how systems-of-systems technical, operational and cost modelling can help in identifying and understanding such insights aiding requirements elucidation. In support of this RTG, the Netherlands Defence Materiel Organization has worked on a test-case to demonstrate the benefits and possibilities of assessing alternative naval ship designs, and their individual technical requirements, in a system-of-systems modelling approach. In this test-case, a small task-group performing two consecutive naval operations, mine clearance and a non-combatant evacuation, was modelled with the purpose of investigating the influence of ship design requirements on the overall mission effectiveness. Specifically, the interactions of varying requirements on ship signatures and mine clearance sonar performance were investigated. Also, the difference between a single large or two smaller amphibious assault ships was included. This was done to investigate the trade-off between a single large ship with concentrated but possibly vulnerable landing capacity versus two smaller ships with distributed and less vulnerable landing capacity. Each system-of-systems alternative was evaluated in terms of the overall mission effectiveness, which is defined as the number of evacuees rescued, and total acquisition cost. The results of the test-case indicate that indeed a significant trade-off in mission effectiveness and cost exists between investing in mine clearance sonar performance versus reducing the vulnerability of the task-group ships, either by distributing the landing capacity over two assault ships, or by reducing the ship signatures. The cost-benefit results clearly show these distinct trade-offs giving the supporting information for setting the task-group ships requirements. In conclusion, the applied system-of-systems modelling approach has made it possible to identify and quantify important interactions in the test-case. Traditional single ship, single operation modelling and simulation would not have captured these essential insights. Hence, designing effective and affordable (war) ships requires a broadening of scope from a single ship and single operation perspective to a system-of-systems performing multiple (consecutive) operations.
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舰船作战设计中的系统建模与仿真
海军舰艇,或更一般的海军系统,很少作为单一资产运作,大多数情况下,它们在小型或大型任务组中运作。因此,单个舰艇是一个更大的复杂的相互作用系统的一部分,执行各种任务和任务,以支持国家和国际海军行动。在这种系统的系统组成中,海军系统是相互支持的。例如,一艘补给船在那里支持任务组的战斗人员,而战斗人员反过来保护通常很少自卫措施的补给船。及时洞察系统交互和权衡,推动这些系统的性能、有效性和可负担性,对于实现在海军作战中有效工作和运行的平衡设计至关重要。北约研究任务小组(RTG)开始调查系统的技术、操作和成本模型如何帮助识别和理解这些帮助需求阐明的见解。为了支持该RTG,荷兰国防材料组织已经开展了一个测试案例,以系统的系统建模方法来证明评估替代海军舰艇设计及其个别技术要求的好处和可能性。在这个测试案例中,模拟了一个执行两项连续海军行动(扫雷和非战斗人员撤离)的小型任务组,目的是调查船舶设计要求对整体任务效率的影响。具体来说,研究了不同要求对舰船特征和扫雷声呐性能的相互作用。此外,还包括了一艘大型两栖攻击舰和两艘小型两栖攻击舰之间的差异。这样做是为了研究一艘大型船舶集中但可能易受攻击的登陆能力与两艘较小的船舶分散且不易受攻击的登陆能力之间的权衡。每个系统的系统备选方案根据总体任务有效性进行评估,其定义为获救的撤离人员数量和总采购成本。测试用例的结果表明,在投资扫雷声纳性能与减少任务群舰艇的脆弱性之间,在任务有效性和成本上确实存在显著的权衡,要么通过在两艘攻击舰艇上分配登陆能力,要么通过减少舰艇特征。成本-收益结果清楚地显示了这些不同的权衡,为设置任务组船舶需求提供了支持信息。总之,应用的系统的系统建模方法使得在测试用例中识别和量化重要的交互成为可能。传统的单船、单操作建模和模拟无法捕捉到这些重要的见解。因此,设计有效和负担得起的(战争)船舶需要将范围从单艘船舶和单一操作的角度扩大到执行多个(连续)操作的系统的系统。
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