CalmMeNow: exploratory research and design of stress mitigating mobile interventions

P. Paredes, Matthew K. Chan
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引用次数: 61

Abstract

This paper describes design explorations for stress mitigation on mobile devices based on three types of interventions: haptic feedback, games and social networks. The paper offers a qualitative assessment of the usability of these three types of interventions together with an initial analysis of their potential efficacy. Social networking and games show great potential for stress relief. Lastly, the paper discusses key findings and considerations for long-term studies of stress mitigation in HCI, as well as a list of aspects to be considered when designing calming interventions.
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CalmMeNow:缓解压力的移动干预的探索性研究和设计
本文描述了基于触觉反馈、游戏和社交网络这三种干预方式的移动设备压力缓解设计探索。本文对这三种干预措施的可用性进行了定性评估,并对其潜在功效进行了初步分析。社交网络和游戏显示了释放压力的巨大潜力。最后,本文讨论了HCI中压力缓解长期研究的主要发现和考虑因素,以及在设计镇静干预措施时需要考虑的方面清单。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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