{"title":"Designing digital games for people with cerebral palsy - a qualitative approach on fostering self-efficacy and therapy compliance","authors":"Andre Hellwig, Katrin Buschmann, A. Burmann","doi":"10.1109/SeGAH49190.2020.9201773","DOIUrl":null,"url":null,"abstract":"Cerebral palsy (CP) is the most common disability in childhood affecting movement, posture and muscle tone. Increasing self-efficacy can aid to foster therapy compliance in CP patients and improve their quality of daily life. Semistructured interviews (N=19) with therapists, children and adults with CP were conducted in order to gather information on how to increase self-efficacy and therapy compliance during physical exercises, and how game design of a digital therapy application can support this. Results have been evaluated in a focus group (N=6) and additional interviews (N=2). In conclusion, six categories were identified, that influence therapy compliance and self-efficacy in both digital and real world environment. Considering these when designing a digital game for CP patients may enhance the success of therapy and quality of a patient's life.","PeriodicalId":114954,"journal":{"name":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","volume":"44 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH49190.2020.9201773","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Cerebral palsy (CP) is the most common disability in childhood affecting movement, posture and muscle tone. Increasing self-efficacy can aid to foster therapy compliance in CP patients and improve their quality of daily life. Semistructured interviews (N=19) with therapists, children and adults with CP were conducted in order to gather information on how to increase self-efficacy and therapy compliance during physical exercises, and how game design of a digital therapy application can support this. Results have been evaluated in a focus group (N=6) and additional interviews (N=2). In conclusion, six categories were identified, that influence therapy compliance and self-efficacy in both digital and real world environment. Considering these when designing a digital game for CP patients may enhance the success of therapy and quality of a patient's life.