DISTANCE DESIGN STUDIO EDUCATION IN THE COVID-19 PROCESS AND THE EFFECT OF MODELING ON DEVELOPMENT OF SPACE CONCEPT

B. Karaşah, Derya Sarı
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Abstract

Aim: In this study, it is aimed to embody the achievements of the students who training basic design education by transforming them into space fictions and to reveal how they shape the topography in line with the problem given in this process. Method: Students were expected to find sources of inspiration in line with a certain concept, then interpret these sources of inspiration, blend them with topography, and transform them into space setups. At the end of the course conducted through synchronous online studios, a questionnaire was applied to the students. Results: Within the scope of the study, 6 of the students' original products were evaluated. According to the questionnaire conducted with the students; it was determined that the majority of the students were satisfied with their products, the basic design elements and principles were effective while creating the design product. It was determined that the gains in the design development process contributed to inspired examples to the development of creativity, to understand the space, to motivate to do research, to understand the relationship between activity and space, to development of creativity, to three-dimensional thinking skills, to their ability to transform intangible concepts into tangible spaces, to create a variety of activities and to their motivation to produce original products were determined. Conclusion: It was seen that the obtained data supported the hypotheses of the study. During the studio lesson, the students' transformation of the tangible/intangible ideas they inspired into three-dimensional spaces contributed to their learning of the activity-space relationship. Although the design process in the study was carried out in a digital studio, the products can be a reference and a source of inspiration for future studies.
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远程设计工作室教育在COVID-19过程中的作用及造型对空间概念发展的影响
目的:在本研究中,旨在通过将基础设计教育的学生的成果转化为空间小说来体现他们的成果,并揭示他们如何根据这一过程中给出的问题来塑造地形。方法:让学生找到符合某一概念的灵感来源,然后对这些灵感来源进行解读,与地形融合,并将其转化为空间设置。在通过同步在线工作室进行的课程结束时,对学生进行问卷调查。结果:在研究范围内,对6名学生的原创产品进行了评估。根据对学生进行的问卷调查;确定大多数学生对他们的产品感到满意,基本的设计元素和原则在创造设计产品时是有效的。人们确定,在设计开发过程中获得的收益有助于激发灵感的例子,以发展创造力,理解空间,激励做研究,理解活动与空间之间的关系,发展创造力,三维思维技能,将无形概念转化为有形空间的能力,创造各种活动以及他们生产原创产品的动机被确定。结论:所得数据支持本研究的假设。在工作室的课堂上,学生们将他们所激发的有形/无形的想法转化为三维空间,这有助于他们学习活动与空间的关系。虽然研究中的设计过程是在数字工作室进行的,但这些产品可以作为未来研究的参考和灵感来源。
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A PROPOSAL ON RHETORIC ANALYSIS OF THE CANOPY THAT DEFINES URBAN SPACE INVESTIGATION OF COST CHANGES AND CHANGE CAUSES OF FACADE COATING WORK BETWEEN 2014-2018 YEARS AN INVESTIGATION ON INTERACTIVE THEMES APPERTAINING TO DESIGN EDUCATION, AS CONCEPTUAL COMPONENTS OF A SYSTEM CONSERVATION ISSUES IN MIXED/COMPLEX SITES UNDER PROTECTION THE EVALUATION OF THE POTENTIAL OF THE COMPUTATIONAL DESIGN METHODS IN ARCHITECTURE WITH THE LIFE CYCLE MODEL
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