PlayCubes: Monitoring constructional ability in children using a tangible user interface and a playful virtual environment

S. Jacoby, Galia Gutwillig, Doron Jacoby, N. Josman, P. Weiss, Minori Koike, Yuichi Itoh, Norifumi Kawai, Y. Kitamura, E. Sharlin
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引用次数: 12

Abstract

Constructional ability is a necessary part of everyday functioning for adults and children alike. In children, the need for adequate levels of constructional ability is evident during both recreational and school activities. PlayCubes is a dynamic tool that supports monitoring a variety of the perceptual-motor processes needed while children perform constructional tasks. PlayCubes is based on ActiveCube (AC), an electronic, Lego-like tangible user interface (TUI) designed to construct three-dimensional (3D) objects in both the physical and virtual realms simultaneously. In this paper we explore PlayCubes' use as a concrete, ecologically valid tool which reveals the dynamic functional processes underlying constructional ability among typically developed children. Our paper describes the PlayCubes interface including its interactive playground virtual setting, the motivation for the study, the experimental design and results to date. We conclude that, despite several technical limitations, the PlayCubes system and playground apparatus tasks appear to be sensitive to differences in children constructional abilities while presenting an engaging and enjoyable assessment tool.
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PlayCubes:使用有形的用户界面和有趣的虚拟环境监测儿童的构建能力
建构能力对于成人和儿童来说都是日常生活中必不可少的一部分。在儿童中,在娱乐和学校活动中,对足够水平的建构能力的需求是显而易见的。PlayCubes是一种动态工具,支持监测儿童执行建构任务时所需的各种感知运动过程。PlayCubes基于ActiveCube (AC),一种电子的、类似乐高的有形用户界面(TUI),旨在同时在物理和虚拟领域构建三维(3D)物体。在本文中,我们探讨了PlayCubes作为一种具体的、生态有效的工具的使用,它揭示了典型发育儿童构建能力的动态功能过程。本文介绍了PlayCubes的界面,包括它的交互式游乐场虚拟设置、研究动机、实验设计和迄今为止的结果。我们的结论是,尽管存在一些技术限制,PlayCubes系统和操场设备任务似乎对儿童建构能力的差异很敏感,同时提供了一个引人入胜和愉快的评估工具。
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