Nonlinear mapping from multi-view face patterns to a Gaussian distribution in a low dimensional space

Stan Z. Li, Rong Xiao, ZeYu Li, HongJiang Zhang
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引用次数: 17

Abstract

We investigate into a nonlinear mapping by which multi-view face patterns in the input space are mapped into invariant points in a low dimensional feature space. The invariance to both illumination and view is achieved in two-stages. First, a nonlinear mapping from the input space to a low dimensional feature space is learned from multi-view face examples to achieve illumination invariance. The illumination invariant feature points of face patterns across views are on a curve parameterized by the view parameter, and the view parameter of a face pattern can be estimated from the location of the feature point on the curve by using least squares fit. Then the second nonlinear mapping, which is from the illumination invariant feature space to another feature space of the same dimension, is performed to achieve invariance to both illumination and view. This amounts to do a normalization based on the view estimate. By the two stage nonlinear mapping, multi-view face patterns are mapped to a zero mean Gaussian distribution in the latter feature space. Properties of the nonlinear mappings and the Gaussian face distribution are explored and supported by experiments.
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从多视图人脸模式到低维空间高斯分布的非线性映射
我们研究了一种非线性映射,通过该映射将输入空间中的多视图人脸模式映射到低维特征空间中的不变点。光照和视野的不变性分两个阶段实现。首先,从多视图人脸样本中学习从输入空间到低维特征空间的非线性映射,以实现光照不变性;人脸图案的光照不变特征点位于由视图参数参数化的曲线上,通过最小二乘拟合从特征点在曲线上的位置估计人脸图案的视图参数。然后进行第二次非线性映射,即从光照不变特征空间到另一个相同维数的特征空间,以实现光照和视图的不变性。这相当于基于视图估计进行规范化。通过两阶段非线性映射,将多视图人脸模式映射到后一特征空间的零均值高斯分布。通过实验对非线性映射和高斯面分布的性质进行了探索和验证。
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