Using GWAP to Generate Informative Descriptions for Artwork Images on a Live Streaming Platform

Ngoc Cuong Nguyen, Zhenao Wei, Pujana Paliyawan, H. Pham, R. Thawonmas, Tomohiro Harada
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引用次数: 3

Abstract

This paper proposes a method for creating informative descriptive sentences for artwork images by using “Games With a Purpose,” or GWAP on a live streaming platform. In existing studies, automatic annotation of images did not perform well, in particular, for artwork images such as Ukiyo-e. On the other hand, existing studies on GWAP, the concept of using games for human to address problems that computer cannot solve, demonstrated how games can exploit human intelligence in labeling images. With a huge number of audiences watching games live streaming on Twitch and other similar services nowadays, we propose a solution that makes chatting of audiences become an effective means for generating valuable descriptions for artwork images, Ukiyo-e images in this study, as well as promoting the interaction between the audiences and the game.
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使用GWAP在直播平台上为艺术品图像生成信息描述
本文提出了一种通过在直播平台上使用“有目的的游戏”或GWAP为艺术品图像创建信息描述性句子的方法。在现有的研究中,图像的自动标注效果并不好,特别是对于浮世绘这样的艺术品图像。另一方面,关于GWAP的现有研究,即利用人类游戏来解决计算机无法解决的问题,展示了游戏如何在标记图像时利用人类智能。现在有大量的观众在Twitch等类似的服务上观看游戏直播,我们提出了一种解决方案,使观众的聊天成为一种有效的手段,可以为本研究中的艺术作品图像、浮世绘图像产生有价值的描述,并促进观众与游戏之间的互动。
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