A Research Framework for Engineering Location-Based Poetics

D. Millard, C. Hargood
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引用次数: 6

Abstract

Technology has always created new opportunities for storytelling, but in the last few decades the rate of change in technology has accelerated enormously, and our technological platforms have become fluid and uncertain. This is a problem because there is a relationship between the affordances and characteristics of the technology, and the poetics of our storytelling using that technology. In essence, different types of technology are good for telling different types of story in different ways, and yet technology is developed without any sense of its embedded poetics, and writers are left to experiment with the results. For example, location-based systems are now common, and there are many apps that experiment with location and storytelling, but the poetics of location-based narratives are poorly understood, and thus have not informed the development of those apps. In this paper we present a research framework, drawing on techniques from participatory design, UX, and Games Design, for exploring how writers can be involved in the process of building new software and as a result co-create both location-based technology and new location-based narrative forms.
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基于工程区位的诗学研究框架
技术总是为讲故事创造新的机会,但在过去的几十年里,技术的变化速度大大加快,我们的技术平台变得不稳定和不确定。这是一个问题,因为在技术的功能和特征,以及我们使用该技术讲故事的诗意之间存在着一种关系。从本质上讲,不同类型的技术适合以不同的方式讲述不同类型的故事,然而,技术的发展没有任何对其内在诗学的感觉,作家只能对结果进行实验。例如,基于位置的系统现在很普遍,有许多应用尝试使用位置和故事叙述,但基于位置的叙述的诗意却很少被理解,因此没有为这些应用的开发提供信息。在本文中,我们提出了一个研究框架,利用参与式设计、用户体验和游戏设计的技术,探索作者如何参与新软件的构建过程,从而共同创造基于位置的技术和新的基于位置的叙事形式。
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