THE DEVELOPMENT OF "ACCESS" ANDROID BASED LEARNING MEDIA IN THE ACCOUNTING CYCLE MATERIAL

Agata Bonfilia Hanny, M. Fajar
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Abstract

This research is intended to produce "Access" Android Based Learning Media in The Service Company Accounting Cycle. This is a Research and Development type of research that includes four phases, namely: Analysis, Design, Development, and Implementation. The feasibility of the learning media was assessed by material expert, media expert, accounting learning practitioner and students, using questionnaires. The quantitative research data were analyzed using the quantitative-descriptive analysis technique. The final product of this research is a learning media in the form of Android Application. The media includes material, questions, and game. The results of this research indicate; (1) “Access” android-based learning media development through 5 phases, they were: Analysis, Design, Development, and Implementation. (2) The development of “Access” android based learning media on expert evaluation: a) Material expert got score 3,66 with “Very feasible” category, b) Media expert got score 2,89 with category “Feasible”, c) Accounting learning practitioner got score 3,79 with the category “Very Feasible”. (3) Students assessment to media got average score 3,46 with the category “Very feasible”. The developed “Access” android-based learning media shows that it is very feasible as the learning media.
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基于android的会计循环材料学习媒体“access”的开发
本研究旨在生产“Access”基于Android的学习媒体在服务公司会计周期。这是一种研究和开发类型的研究,包括四个阶段,即:分析、设计、开发和实现。由材料专家、媒体专家、会计学习从业者和学生采用问卷调查的方式评估学习媒体的可行性。采用定量描述分析技术对定量研究数据进行分析。本研究的最终产品是一个以Android应用程序形式出现的学习媒体。媒体包括材料、问题和游戏。研究结果表明:(1)“Access”基于android的学习媒体开发经历了5个阶段,分别是:分析、设计、开发和实施。(2)基于“Access”机器人的学习媒体开发专家评价:a)材料专家在“非常可行”类别中得分为3.66分,b)媒体专家在“可行”类别中得分为2.89分,c)会计学习从业者在“非常可行”类别中得分为3.79分。(3)学生对媒体的评价平均得分为3.46分,类别为“非常可行”。开发的基于android的“Access”学习媒体表明,它作为学习媒体是非常可行的。
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