A comparative pilot study of historical artifacts in a CAVE automatic virtual reality environment versus paper-based artifacts

Sujan Shrestha, J. Chakraborty, M. Mohamed
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引用次数: 3

Abstract

The purpose of this research is to synthesize and transform real world physical environments (PE) into a CAVE automatic virtual reality system (CAVE) by using three-dimensional (3D) models of cultural and historical artifacts. 3D models are often used in many applications including visualizations and digital preservation. Virtual reality is used to improve perception and sensation and to better understand products and environments for studying human factors and behaviors. As a pilot study, we developed and prototyped a customizable 3D physical environment using historical data and archives into an interactive CAVE virtual reality (VR) system. We then conducted a study of user preferences using pretest and post-test questionnaires of the CAVE versus paper-based artifacts.
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在CAVE自动虚拟现实环境中对历史文物与基于纸张的文物进行比较试验研究
本研究的目的是利用文物的三维模型,将现实世界的物理环境(PE)合成并转化为CAVE自动虚拟现实系统(CAVE)。3D模型经常用于许多应用程序,包括可视化和数字保存。虚拟现实是用来提高感知和感觉,更好地了解产品和环境,研究人的因素和行为。作为一项试点研究,我们开发了一个可定制的3D物理环境的原型,并将历史数据和档案纳入交互式CAVE虚拟现实(VR)系统。然后,我们使用CAVE的前测和后测问卷与基于纸张的工件进行了用户偏好的研究。
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