Promoting Creativity in Final Year Engineering Students' Project: a case study in the Smart Cities context

Henrique D. Santos, R. Martins, C. R. Brito, M. Ciampi
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Abstract

This paper describes a laboratory-like environment, aligned with the Smart City paradigm, aiming to foster creativity in engineering students, in ICT areas. Students should define and elaborate their project, which must be open enough to stimulate students' creativity and, at the same time, framed by a context that makes it an exciting initiative concerning real business. In a typical engineering laboratory, when defining this kind of activity, instructors (scholars or researchers) usually fall in one of two situations: 1) a very rigid project plan supported by a scholarship, oriented by requirements defined within a research project; or 2) a very academic exploratory project without clear short-term objectives, namely within the time the student will dedicate to it. Trying to avoid both perspectives usually is difficult, but subjects like Smart Cities, with a considerable innovation space, are clearly favorable to that goal. In this paper, starting from some models proposed to foster creativity in students, we will describe the steps taken to prepare a laboratory where students and companies can find an environment to promote creativity and critical thinking.
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在最后一年的工程学生项目中促进创造力:智慧城市背景下的案例研究
本文描述了一个类似实验室的环境,与智慧城市范例相一致,旨在培养工程专业学生在ICT领域的创造力。学生应该定义和阐述他们的项目,这个项目必须足够开放,以激发学生的创造力,同时,在一个背景下,使它成为一个令人兴奋的关于真实商业的倡议。在典型的工程实验室中,当定义这类活动时,导师(学者或研究人员)通常处于两种情况之一:1)由奖学金支持的非常严格的项目计划,以研究项目中定义的需求为导向;或者2)一个非常学术性的探索性项目,没有明确的短期目标,即在学生将投入的时间内。试图避免这两种观点通常是困难的,但像智能城市这样具有相当大创新空间的主题显然有利于实现这一目标。在本文中,从一些模型提出,以培养学生的创造力,我们将描述所采取的步骤,准备一个实验室,学生和公司可以找到一个环境,以促进创造力和批判性思维。
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