The Game-Based Constructive Learning Environment to Increase English Vocabulary Acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an Example

Chiu-Pin Lin, S. Young, Hui-Chun Hung
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引用次数: 16

Abstract

Advances of handheld devices such as a PDA afford learners to conduct synchronous discussions and individual ideas made in a group could be synthesized easily. To achieve effective group learning in the classroom, we proposed a PDA-based English vocabulary acquisition game entitled Wireless Crossword Fan-Tan Game (WiCFG) that facilitates English vocabulary building for constructive learning environment. A Cooperative-Competitive module is embedded into this sharing construction learning environment. It is our hope that the game will facilitate students' learning motivation and have much fun.
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基于游戏的建构性学习环境促进英语词汇习得:以无线纵横填字游戏(WiCFG)为例
掌上电脑等手持设备的进步使学习者能够进行同步讨论,并且可以很容易地综合小组中的个人想法。为了在课堂上实现有效的小组学习,我们提出了一种基于pda的英语词汇习得游戏“无线填字游戏”(Wireless Crossword Fan-Tan game, WiCFG),以促进英语词汇的积累,营造建设性的学习环境。在这个共享构建的学习环境中嵌入了一个合作-竞争模块。我们希望这个游戏能够激发学生的学习动机,让学生从中获得乐趣。
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