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Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)最新文献

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Using web2.0 Software and Mobile Devices for Creating Shared Understanding among Virtual Learning Communities 使用web2.0软件和移动设备在虚拟学习社区中创建共享理解
Jari Laru, Sanna Järvelä
In our recent research we have explored possibilities to scaffold collaborative learning in higher education with wireless networks and mobile tools. The pedagogical ideas are grounded on concepts of collaborative learning, including the socially shared origin of cognition, as well as self-regulated learning theory. This poster will demonstrate how social software and mobile devices can be used for facilitating socially shared collaboration and community building.
在我们最近的研究中,我们探索了利用无线网络和移动工具在高等教育中构建协作学习的可能性。其教学理念基于协作学习的概念,包括认知的社会共享起源,以及自我调节学习理论。这张海报将展示如何使用社交软件和移动设备来促进社交共享协作和社区建设。
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引用次数: 9
A Decision Tree Approach to Conducting Dynamic Assessment in a Context-Aware Ubiquitous Learning Environment 在上下文感知泛在学习环境中进行动态评估的决策树方法
Shu-Hsien Huang, Ting-Ting Wu, Hui-Chun Chu, Gwo-jen Hwang
The advance of communication and sensor technologies have lead to a new research issue in education, that is, the development of an authentic learning environment with personalized supports from the learning system. In the meantime, it also becomes a challenging and interesting issue to assess the learning achievement of the students in such an authentic learning environment. In this paper, a decision tree- based dynamic assessment strategy for authentic learning is proposed, which is able to guide to learn to identify the plant features during the assessment process. To evaluate the effectiveness of the innovative approach, an assessment activity has been conducted on the"Host Plants of Butterflies" unit of the K 4-th Natural Science course in Taiwan. From the results of interviewing five students, it can be seen that the innovative approach had a positive effect on the motivation of these students.
随着通信技术和传感器技术的发展,教育领域出现了一个新的研究问题,即如何在学习系统的个性化支持下构建真实的学习环境。与此同时,如何在这样一个真实的学习环境中评估学生的学习成果也成为一个具有挑战性和趣味性的问题。本文提出了一种基于决策树的真实学习动态评估策略,该策略能够指导学习者在评估过程中识别植物特征。为了评估创新方法的有效性,本研究以台湾高四自然科学课程“蝴蝶寄主植物”单元为对象进行评估活动。从对五名学生的访谈结果可以看出,创新方法对这些学生的学习动机有积极的影响。
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引用次数: 21
A Framework Supporting User-Specific Services in RFID Systems 支持RFID系统中用户特定服务的框架
Chin-Ling Chen
In this paper, we propose a multi-mode user agent system that integrates with radio frequency identification (RFID) and kind of context we define to detect the location of the users. The users can dynamically deploy the services they want based on both active and passive identification framework. The multi-mode UA is in charge of monitoring the current location status of users and providing the possible digital services for the specified users.
在本文中,我们提出了一个多模式的用户代理系统,该系统集成了射频识别(RFID)和我们定义的一种上下文来检测用户的位置。用户可以基于主动和被动识别框架动态部署他们想要的服务。多模UA负责监控用户的当前位置状态,并为指定用户提供可能的数字业务。
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引用次数: 0
A Mobile-Device-Supported Brain-Friendly Reading System 一个支持移动设备的大脑友好阅读系统
Y. Lan, Y. Sung, Kuo-En Chang
The purposes of this study were to implement a brain-friendly learning environment for EFL early reading by a mobile-device-supported computer assisted reciprocal early English reading (CAREER) system and evaluate its effect upon elementary EFL learners' early reading skills. Results appeared that the students were benefited by collaborating with each other with the support of CAREER.
本研究的目的是通过移动设备支持的计算机辅助交互式早期英语阅读(CAREER)系统为小学英语学习者的早期阅读提供一个大脑友好的学习环境,并评估其对早期阅读技能的影响。结果显示,在CAREER的支持下,学生们相互合作,受益匪浅。
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引用次数: 0
RFID-Based Ubiquitous Learning Environment for School Students 基于rfid的中学生泛在学习环境
Jiangtao Yin, Xudong Yang
In recent years, with the advancements in mobile, wireless and radio frequency identification (RFID) technologies, invisible computers are embedded in one ' s life and working environment, and also with the growing of home internet appliances and wide use of RFID tags, it will be possible to realize the intelligence exchange with surrounding matters. When these technologies are used in educational settings, new learning opportunities arise, but new issues also emerge, and one of the issues is how learning can be managed across contexts such as home and school. In this paper we propose a Ubiquitous Learning Environment with Educational Resources (ULEER) based on ubiquitous computing, RFID and the Internet to assist school students to improve their learning effect. With using the ULEER, students can learn at any time, any where. And the ULEER also provides suitable learning support to help the students focus on the learning behaviors by collecting the data regarding their behaviors. Also, we present a validation scenario application, which includes a series of learning activities.
近年来,随着移动、无线和射频识别(RFID)技术的进步,隐形计算机被嵌入到人们的生活和工作环境中,随着家用互联网电器的不断发展和RFID标签的广泛使用,实现与周围事物的智能交换将成为可能。当这些技术用于教育环境时,出现了新的学习机会,但也出现了新的问题,其中一个问题是如何跨环境(如家庭和学校)管理学习。本文提出了一种基于泛在计算、RFID和互联网的教育资源泛在学习环境(ULEER),以帮助学生提高学习效果。使用ULEER,学生可以在任何时间、任何地点学习。ULEER还通过收集学生的行为数据,提供适当的学习支持,帮助学生关注学习行为。此外,我们还提供了一个验证场景应用程序,其中包括一系列学习活动。
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引用次数: 7
Designing an Online Virtual World for Learning and Training 为学习和培训设计一个在线虚拟世界
D. Cheek, Henry Kelly
Online virtual worlds are being rapidly adopted for entertainment, commerce, and social networking purposes. This paper describes the efforts and challenges of using these platforms for learning and training purposes.
在线虚拟世界正迅速被用于娱乐、商业和社交网络目的。本文描述了使用这些平台进行学习和培训的努力和挑战。
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引用次数: 2
Development of a Long-Distance-Controlled Robot System for Engineering Education 工程教育用远程控制机器人系统的研制
A. Minamide, K. Takemata, N. Naoe, H. Yamada, Pee Suat Hoon
This paper described the outline of a long-distance- controlled robot (LDCR) system for engineering education. In the LDCR system, the players operate the robots on one physical site via the Internet. To confirm whether the developed system was able to be used, we held exchange association between the elementary schools in Japan by the robot game named 'ball rolling game' using this system. It was clarified that our system could be used for the exchange association between the elementary schools from the results of the questionnaire. In addition, we tried the international exchange between Singapore and Japan using the system.
本文介绍了一种用于工程教育的远程控制机器人系统。在LDCR系统中,玩家通过互联网在一个物理站点上操作机器人。为了验证所开发的系统是否能够使用,我们在日本的小学之间举办了一个名为“滚球游戏”的机器人游戏交流协会。问卷调查结果表明,我们的系统可以用于小学之间的交流联系。此外,我们还尝试使用该系统进行新加坡与日本之间的国际交流。
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引用次数: 7
Tablet PC to Support Collaborative Learning: An Empirical Study of English Vocabulary Learning 平板电脑支持协同学习:英语词汇学习的实证研究
Chiu-Pin Lin, Kuo-Ping Liu, Jitti Niramitranon
Compared to typing, ink can be more expressive of important ideas. Hand-drawn sketch is likely more expressive of the key concepts one wishes to communicate than a neat, chiseled presentation would have been [1]. The aim of this study is to deploy computer supported collaborative learning scenario by means of using Tablet PC with Group Scribbles (GS), a collection of software designed to facilitate students engaging in collaborative learning in English vocabulary activities. The outcomes after the completion of learning activities showed this Tablet PC enhanced instructional design indeed arouses students' motivations and improves students' mutual interactions.
与打字相比,墨水更能表达重要的思想。手绘草图可能比一个整洁、轮廓分明的演示文稿更能表达一个人希望传达的关键概念[1]。本研究的目的是利用平板电脑和GS (Group Scribbles)软件来部署计算机支持的协作学习场景,GS是一套旨在促进学生在英语词汇活动中进行协作学习的软件。学习活动完成后的结果表明,平板电脑增强的教学设计确实激发了学生的学习动机,促进了学生之间的互动。
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引用次数: 14
Context-Aware Writing in Ubiquitous Learning Environments 泛在学习环境中的上下文感知写作
Tzung-Shi Chen, Cheng-sian Chang, Jeng-Shian Lin, Hui-Ling Yu
With the popularization of the wireless network, and the progress of mobile computing technology, the efficiency of the hand-held device is better, and its applications are wider. Combining hand-held device and E-learning will be the main learning method in the future. This research employs wireless network, hand-held device, and RFID to build context-aware writing system (C-Writing for short) in ubiquitous learning environments. After the learner using the C-Writing in the ubiquitous learning environment actually, we evaluate the result of learning by their works with/without C-Writing. We use the questionnaire to evaluate the learning situations; here the questionnaire contains the content of the users' attitudes, system acceptance, system quality, content quality, and interactive with environment. The result of research shows most of the students approve this system's benefit, and he/she is willing to use similar system in the future. Learners can efficient improve learning performance and attract attention of learners through this system.
随着无线网络的普及,以及移动计算技术的进步,手持设备的效率越来越好,应用也越来越广泛。手持设备和E-learning相结合将是未来的主要学习方式。本研究采用无线网络、手持设备和RFID技术构建泛在学习环境下的上下文感知书写系统(简称C-Writing)。学习者实际在泛在学习环境中使用C-Writing后,我们通过学习者使用C-Writing /不使用C-Writing的学习效果来评价学习者的学习效果。我们使用问卷来评估学习情况;这里的问卷包含了用户态度、系统接受度、系统质量、内容质量、与环境的互动性等内容。研究结果表明,大多数学生认同该系统的好处,并愿意在未来使用类似的系统。通过该系统,学习者可以有效地提高学习成绩,吸引学习者的注意力。
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引用次数: 55
Enabling Interoperable Mobile Learning: Evaluation Results from the Use of SMILE PDA Learning Design Player 实现可互操作的移动学习:使用SMILE PDA学习设计播放器的评估结果
D. Sampson, P. Zervas
During the last years m-learning has attracted the attention of technology-enhanced learning community mainly as a side effect of the growth of the mobile communications industry. While the educational added-value of m-learning is under investigation, technological efforts are much needed to align m-learning technologies with the current state-of-the-art specifications in TeL. Within this context, in this paper, we present initial evaluation results from the use of the SMILE PDA learning design player, an open source software implementation for executing IMS learning design activities via mobile devices.
在过去的几年里,移动学习吸引了技术增强学习社区的关注,主要是作为移动通信行业增长的副作用。虽然移动学习的教育附加值正在调查中,但要使移动学习技术与电信行业当前最先进的规范保持一致,技术上的努力是非常必要的。在此背景下,在本文中,我们展示了使用SMILE PDA学习设计播放器的初步评估结果,这是一种通过移动设备执行IMS学习设计活动的开源软件。
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引用次数: 5
期刊
Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)
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