In our recent research we have explored possibilities to scaffold collaborative learning in higher education with wireless networks and mobile tools. The pedagogical ideas are grounded on concepts of collaborative learning, including the socially shared origin of cognition, as well as self-regulated learning theory. This poster will demonstrate how social software and mobile devices can be used for facilitating socially shared collaboration and community building.
{"title":"Using web2.0 Software and Mobile Devices for Creating Shared Understanding among Virtual Learning Communities","authors":"Jari Laru, Sanna Järvelä","doi":"10.1109/WMUTE.2008.42","DOIUrl":"https://doi.org/10.1109/WMUTE.2008.42","url":null,"abstract":"In our recent research we have explored possibilities to scaffold collaborative learning in higher education with wireless networks and mobile tools. The pedagogical ideas are grounded on concepts of collaborative learning, including the socially shared origin of cognition, as well as self-regulated learning theory. This poster will demonstrate how social software and mobile devices can be used for facilitating socially shared collaboration and community building.","PeriodicalId":398579,"journal":{"name":"Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)","volume":"88 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123058079","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The advance of communication and sensor technologies have lead to a new research issue in education, that is, the development of an authentic learning environment with personalized supports from the learning system. In the meantime, it also becomes a challenging and interesting issue to assess the learning achievement of the students in such an authentic learning environment. In this paper, a decision tree- based dynamic assessment strategy for authentic learning is proposed, which is able to guide to learn to identify the plant features during the assessment process. To evaluate the effectiveness of the innovative approach, an assessment activity has been conducted on the"Host Plants of Butterflies" unit of the K 4-th Natural Science course in Taiwan. From the results of interviewing five students, it can be seen that the innovative approach had a positive effect on the motivation of these students.
{"title":"A Decision Tree Approach to Conducting Dynamic Assessment in a Context-Aware Ubiquitous Learning Environment","authors":"Shu-Hsien Huang, Ting-Ting Wu, Hui-Chun Chu, Gwo-jen Hwang","doi":"10.1109/WMUTE.2008.10","DOIUrl":"https://doi.org/10.1109/WMUTE.2008.10","url":null,"abstract":"The advance of communication and sensor technologies have lead to a new research issue in education, that is, the development of an authentic learning environment with personalized supports from the learning system. In the meantime, it also becomes a challenging and interesting issue to assess the learning achievement of the students in such an authentic learning environment. In this paper, a decision tree- based dynamic assessment strategy for authentic learning is proposed, which is able to guide to learn to identify the plant features during the assessment process. To evaluate the effectiveness of the innovative approach, an assessment activity has been conducted on the\"Host Plants of Butterflies\" unit of the K 4-th Natural Science course in Taiwan. From the results of interviewing five students, it can be seen that the innovative approach had a positive effect on the motivation of these students.","PeriodicalId":398579,"journal":{"name":"Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127286074","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this paper, we propose a multi-mode user agent system that integrates with radio frequency identification (RFID) and kind of context we define to detect the location of the users. The users can dynamically deploy the services they want based on both active and passive identification framework. The multi-mode UA is in charge of monitoring the current location status of users and providing the possible digital services for the specified users.
{"title":"A Framework Supporting User-Specific Services in RFID Systems","authors":"Chin-Ling Chen","doi":"10.1109/WMUTE.2008.53","DOIUrl":"https://doi.org/10.1109/WMUTE.2008.53","url":null,"abstract":"In this paper, we propose a multi-mode user agent system that integrates with radio frequency identification (RFID) and kind of context we define to detect the location of the users. The users can dynamically deploy the services they want based on both active and passive identification framework. The multi-mode UA is in charge of monitoring the current location status of users and providing the possible digital services for the specified users.","PeriodicalId":398579,"journal":{"name":"Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121956191","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The purposes of this study were to implement a brain-friendly learning environment for EFL early reading by a mobile-device-supported computer assisted reciprocal early English reading (CAREER) system and evaluate its effect upon elementary EFL learners' early reading skills. Results appeared that the students were benefited by collaborating with each other with the support of CAREER.
{"title":"A Mobile-Device-Supported Brain-Friendly Reading System","authors":"Y. Lan, Y. Sung, Kuo-En Chang","doi":"10.1109/WMUTE.2008.34","DOIUrl":"https://doi.org/10.1109/WMUTE.2008.34","url":null,"abstract":"The purposes of this study were to implement a brain-friendly learning environment for EFL early reading by a mobile-device-supported computer assisted reciprocal early English reading (CAREER) system and evaluate its effect upon elementary EFL learners' early reading skills. Results appeared that the students were benefited by collaborating with each other with the support of CAREER.","PeriodicalId":398579,"journal":{"name":"Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124152294","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In recent years, with the advancements in mobile, wireless and radio frequency identification (RFID) technologies, invisible computers are embedded in one ' s life and working environment, and also with the growing of home internet appliances and wide use of RFID tags, it will be possible to realize the intelligence exchange with surrounding matters. When these technologies are used in educational settings, new learning opportunities arise, but new issues also emerge, and one of the issues is how learning can be managed across contexts such as home and school. In this paper we propose a Ubiquitous Learning Environment with Educational Resources (ULEER) based on ubiquitous computing, RFID and the Internet to assist school students to improve their learning effect. With using the ULEER, students can learn at any time, any where. And the ULEER also provides suitable learning support to help the students focus on the learning behaviors by collecting the data regarding their behaviors. Also, we present a validation scenario application, which includes a series of learning activities.
{"title":"RFID-Based Ubiquitous Learning Environment for School Students","authors":"Jiangtao Yin, Xudong Yang","doi":"10.1109/WMUTE.2008.24","DOIUrl":"https://doi.org/10.1109/WMUTE.2008.24","url":null,"abstract":"In recent years, with the advancements in mobile, wireless and radio frequency identification (RFID) technologies, invisible computers are embedded in one ' s life and working environment, and also with the growing of home internet appliances and wide use of RFID tags, it will be possible to realize the intelligence exchange with surrounding matters. When these technologies are used in educational settings, new learning opportunities arise, but new issues also emerge, and one of the issues is how learning can be managed across contexts such as home and school. In this paper we propose a Ubiquitous Learning Environment with Educational Resources (ULEER) based on ubiquitous computing, RFID and the Internet to assist school students to improve their learning effect. With using the ULEER, students can learn at any time, any where. And the ULEER also provides suitable learning support to help the students focus on the learning behaviors by collecting the data regarding their behaviors. Also, we present a validation scenario application, which includes a series of learning activities.","PeriodicalId":398579,"journal":{"name":"Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128888292","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Online virtual worlds are being rapidly adopted for entertainment, commerce, and social networking purposes. This paper describes the efforts and challenges of using these platforms for learning and training purposes.
{"title":"Designing an Online Virtual World for Learning and Training","authors":"D. Cheek, Henry Kelly","doi":"10.1109/WMUTE.2008.52","DOIUrl":"https://doi.org/10.1109/WMUTE.2008.52","url":null,"abstract":"Online virtual worlds are being rapidly adopted for entertainment, commerce, and social networking purposes. This paper describes the efforts and challenges of using these platforms for learning and training purposes.","PeriodicalId":398579,"journal":{"name":"Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)","volume":"6 4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128766619","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Minamide, K. Takemata, N. Naoe, H. Yamada, Pee Suat Hoon
This paper described the outline of a long-distance- controlled robot (LDCR) system for engineering education. In the LDCR system, the players operate the robots on one physical site via the Internet. To confirm whether the developed system was able to be used, we held exchange association between the elementary schools in Japan by the robot game named 'ball rolling game' using this system. It was clarified that our system could be used for the exchange association between the elementary schools from the results of the questionnaire. In addition, we tried the international exchange between Singapore and Japan using the system.
{"title":"Development of a Long-Distance-Controlled Robot System for Engineering Education","authors":"A. Minamide, K. Takemata, N. Naoe, H. Yamada, Pee Suat Hoon","doi":"10.1109/WMUTE.2008.20","DOIUrl":"https://doi.org/10.1109/WMUTE.2008.20","url":null,"abstract":"This paper described the outline of a long-distance- controlled robot (LDCR) system for engineering education. In the LDCR system, the players operate the robots on one physical site via the Internet. To confirm whether the developed system was able to be used, we held exchange association between the elementary schools in Japan by the robot game named 'ball rolling game' using this system. It was clarified that our system could be used for the exchange association between the elementary schools from the results of the questionnaire. In addition, we tried the international exchange between Singapore and Japan using the system.","PeriodicalId":398579,"journal":{"name":"Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122207634","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Compared to typing, ink can be more expressive of important ideas. Hand-drawn sketch is likely more expressive of the key concepts one wishes to communicate than a neat, chiseled presentation would have been [1]. The aim of this study is to deploy computer supported collaborative learning scenario by means of using Tablet PC with Group Scribbles (GS), a collection of software designed to facilitate students engaging in collaborative learning in English vocabulary activities. The outcomes after the completion of learning activities showed this Tablet PC enhanced instructional design indeed arouses students' motivations and improves students' mutual interactions.
{"title":"Tablet PC to Support Collaborative Learning: An Empirical Study of English Vocabulary Learning","authors":"Chiu-Pin Lin, Kuo-Ping Liu, Jitti Niramitranon","doi":"10.1109/WMUTE.2008.22","DOIUrl":"https://doi.org/10.1109/WMUTE.2008.22","url":null,"abstract":"Compared to typing, ink can be more expressive of important ideas. Hand-drawn sketch is likely more expressive of the key concepts one wishes to communicate than a neat, chiseled presentation would have been [1]. The aim of this study is to deploy computer supported collaborative learning scenario by means of using Tablet PC with Group Scribbles (GS), a collection of software designed to facilitate students engaging in collaborative learning in English vocabulary activities. The outcomes after the completion of learning activities showed this Tablet PC enhanced instructional design indeed arouses students' motivations and improves students' mutual interactions.","PeriodicalId":398579,"journal":{"name":"Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121023547","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
With the popularization of the wireless network, and the progress of mobile computing technology, the efficiency of the hand-held device is better, and its applications are wider. Combining hand-held device and E-learning will be the main learning method in the future. This research employs wireless network, hand-held device, and RFID to build context-aware writing system (C-Writing for short) in ubiquitous learning environments. After the learner using the C-Writing in the ubiquitous learning environment actually, we evaluate the result of learning by their works with/without C-Writing. We use the questionnaire to evaluate the learning situations; here the questionnaire contains the content of the users' attitudes, system acceptance, system quality, content quality, and interactive with environment. The result of research shows most of the students approve this system's benefit, and he/she is willing to use similar system in the future. Learners can efficient improve learning performance and attract attention of learners through this system.
{"title":"Context-Aware Writing in Ubiquitous Learning Environments","authors":"Tzung-Shi Chen, Cheng-sian Chang, Jeng-Shian Lin, Hui-Ling Yu","doi":"10.1142/S1793206809000611","DOIUrl":"https://doi.org/10.1142/S1793206809000611","url":null,"abstract":"With the popularization of the wireless network, and the progress of mobile computing technology, the efficiency of the hand-held device is better, and its applications are wider. Combining hand-held device and E-learning will be the main learning method in the future. This research employs wireless network, hand-held device, and RFID to build context-aware writing system (C-Writing for short) in ubiquitous learning environments. After the learner using the C-Writing in the ubiquitous learning environment actually, we evaluate the result of learning by their works with/without C-Writing. We use the questionnaire to evaluate the learning situations; here the questionnaire contains the content of the users' attitudes, system acceptance, system quality, content quality, and interactive with environment. The result of research shows most of the students approve this system's benefit, and he/she is willing to use similar system in the future. Learners can efficient improve learning performance and attract attention of learners through this system.","PeriodicalId":398579,"journal":{"name":"Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)","volume":"104 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122569972","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
During the last years m-learning has attracted the attention of technology-enhanced learning community mainly as a side effect of the growth of the mobile communications industry. While the educational added-value of m-learning is under investigation, technological efforts are much needed to align m-learning technologies with the current state-of-the-art specifications in TeL. Within this context, in this paper, we present initial evaluation results from the use of the SMILE PDA learning design player, an open source software implementation for executing IMS learning design activities via mobile devices.
{"title":"Enabling Interoperable Mobile Learning: Evaluation Results from the Use of SMILE PDA Learning Design Player","authors":"D. Sampson, P. Zervas","doi":"10.1109/WMUTE.2008.36","DOIUrl":"https://doi.org/10.1109/WMUTE.2008.36","url":null,"abstract":"During the last years m-learning has attracted the attention of technology-enhanced learning community mainly as a side effect of the growth of the mobile communications industry. While the educational added-value of m-learning is under investigation, technological efforts are much needed to align m-learning technologies with the current state-of-the-art specifications in TeL. Within this context, in this paper, we present initial evaluation results from the use of the SMILE PDA learning design player, an open source software implementation for executing IMS learning design activities via mobile devices.","PeriodicalId":398579,"journal":{"name":"Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133988042","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}