Internet security games as a pedagogic tool for teaching network security

S. Ariyapperuma, A. Minhas
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引用次数: 27

Abstract

This research investigates the suitability of online security games as a pedagogic tool, for teaching network security in an educational framework. Based on the advanced challenges they provide, we have selected security games offered by Next Generation Security. Our research is based on network security principles, a core module in MSc Network Security at Anglia Polytechnic University. We compare two cohorts; both were given lectures and laboratory sessions. Only for the second group laboratory sessions were conducted by means of security games. We consider the game usage and views expressed by lecturers and students, to assess whether this method can be usefully incorporated in teaching specific sections of information security. Online and offline course feedback and interviews are used to assess the student experience. Quantitative and qualitative data gathered from this empirical study is analysed to derive conclusions. Advantages, discontents and educational concerns of this method are discussed. Deviation from current learning paradigms is addressed, in relation to the use of pure Internet based tools
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网络安全游戏作为网络安全教学的教学工具
本研究探讨网络安全游戏作为教学工具的适用性,在教育框架中教授网络安全。根据他们提供的高级挑战,我们选择了下一代安全提供的安全游戏。我们的研究基于网络安全原理,这是安格利亚理工大学网络安全硕士课程的核心模块。我们比较两个队列;两人都参加了讲座和实验。只有第二组的实验环节是通过安全游戏的方式进行的。我们考虑了游戏的使用情况和讲师和学生表达的意见,以评估这种方法是否可以有效地纳入信息安全的特定部分的教学。在线和离线的课程反馈和访谈被用来评估学生的体验。从这个实证研究中收集的定量和定性数据进行分析,得出结论。讨论了该方法的优点、不足和教育问题。与使用纯基于互联网的工具有关,解决了与当前学习范式的偏差
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