Umeed: VR Game Using NLP Models and Latent Semantic Analysis for Conversation Therapy for People with Speech Disorders

Umeed VR Game
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Abstract

UmeedVR aims to create a conversational therapy VR game using natural language processing for patients with Speech Disorders like Autism or Aphasia. This study developed 5 psychological task sets and 3 environments via Maya and Unity. The Topic-Modeling AI, employing 25 live participants' recordings and 980+ TwineAI datasets, generated initial VR grading with a coherence score averaging 6.98 themes in 5-minute conversations across scenarios, forming a foundation for enhancements. Employing latent semantic analysis (gensimcorpus Python) and Term-Frequency-Inverse Document-Frequency (TF-IDF), grammatical errors and user-specific improvements were addressed. Results were visualized via audio-visual plots, highlighting conversation topics based on occurrence and interpretability. UMEED enhances cognitive and intuitive skills, elevating average topics from 6.98 to 13.56 in a 5- minute conversation with a 143.12 coherence score. LSA achieved 98.39% accuracy, topic modeling 100%. Significantly, real-time grammatical correction integration in the game was realized.
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使用NLP模型和潜在语义分析的VR游戏对言语障碍患者的会话治疗
UmeedVR旨在为患有自闭症或失语症等语言障碍的患者创建一款使用自然语言处理的会话治疗VR游戏。该研究通过Maya和Unity开发了5个心理任务集和3个环境。主题建模AI采用25名现场参与者的录音和980多个TwineAI数据集,生成了初始的VR评分,在不同场景的5分钟对话中,一致性得分平均为6.98个主题,为增强奠定了基础。使用潜在语义分析(gensimcorpus Python)和术语-频率-逆文档-频率(TF-IDF),解决了语法错误和用户特定的改进。结果通过视听情节可视化,根据发生和可解释性突出对话主题。UMEED提高了认知和直觉技能,在5分钟的对话中将平均话题从6.98提升到13.56,连贯性得分为143.12。LSA的准确率达到98.39%,主题建模达到100%。重要的是,实现了游戏中实时语法纠错的整合。
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