Yunho Choi, Hyeonchang Jeon, Sungha Lee, Isaac Han, Yiyue Luo, Seungjun Kim, W. Matusik, Kyung-Joong Kim
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引用次数: 0
Abstract
Natural movement is a challenging problem in virtual reality locomotion. However, existing foot-based locomotion methods lack naturalness due to physical limitations caused by wearing equipment. Therefore, in this study, we propose Seamless-walk, a novel virtual reality (VR) locomotion technique to enable locomotion in the virtual environment by walking on a high-resolution tactile carpet. The proposed Seamless-walk moves the user's virtual character by extracting the users' walking speed and orientation from raw tactile signals using machine learning techniques. We demonstrate that the proposed Seamless-walk is more natural and effective than existing VR locomotion methods by comparing them in VR game-playing tasks.