Digital game playing as storyboard interpretation

J. Fujima, K. Jantke, Sebastian Arnold
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引用次数: 11

Abstract

Storyboards are used as specifications of anticipated media experience. For the sake of performance or production of conventional media such as theater and film, storyboards are interpreted by actors who behave accordingly. Particular parts of the specification are technically implemented, for instance, by lighting technicians and cinematographers. Storyboards intended to anticipate technology enhanced experiences like in e-learning or game playing are interpreted by system developers aiming at implementations of systems allowing for the focused experiences. The implementation of storyboards is an ambiguous and error-prone process. If storyboards are directed graphs completely specifying the intended system behavior, one may drop the process of storyboard implementation and, instead, develop the game to become an interpreter running on the digital storyboard at playtime.
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作为故事板解释的数字游戏
故事板用作预期媒体体验的规格说明。为了戏剧和电影等传统媒体的表演或制作,故事板由演员根据他们的行为进行解释。规范的特定部分在技术上实现,例如,由照明技术人员和电影摄影师。故事板旨在预测技术增强的体验,如电子学习或游戏体验,由系统开发人员解释,目标是实现允许集中体验的系统。故事板的实现是一个模糊且容易出错的过程。如果故事板是完全指定预期系统行为的定向图表,则可以放弃故事板实现的过程,而是将游戏开发成在游戏时间运行在数字故事板上的解释器。
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