Guidance and Movement Correction Based on Therapeutics Movements for Motor Rehabilitation Support Systems

A. D. Gama, T. Chaves, L. Figueiredo, V. Teichrieb
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引用次数: 79

Abstract

The use of Virtual and Augmented Reality systems for motor rehabilitation is increasing mainly due to the new interaction tools which enable interaction through body movements. To improve these systems it is important to provide movement guidance and correction according to the therapeutic description of it. The use of natural interaction can help due the understanding of user's intentions, e.g. analyzing their body movements allows the application to provide information and encouragement to them in real time, improving the interaction and the treatment process as a whole. Thus, the aim of this research is to provide guidance and correction to performed movements based on the therapeutic definition of them. This is applied on motor rehabilitation through the use of the Kinect sensor as interaction support tool for rehabilitation systems. The Kinect sensor gives three-dimensional information about the user body, recognizing skeleton and joint positions, however, it does not provide detection of body specific movements. This way, the correct description of therapeutic movement (upper limbs, for instance) was implemented in a prototype. A scoring mechanism was also developed in order to measure the patient performance, as well as to encourage him/her to improve it by displaying a positive feedback whenever he does a correct movement.
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运动康复支持系统中基于治疗运动的指导和运动矫正
虚拟和增强现实系统在运动康复中的应用越来越多,主要是由于新的交互工具可以通过身体运动进行交互。为了改善这些系统,重要的是根据其治疗描述提供运动指导和纠正。使用自然交互可以帮助理解用户的意图,例如分析他们的身体动作,允许应用程序实时向他们提供信息和鼓励,从整体上改善交互和治疗过程。因此,本研究的目的是根据对动作的治疗定义,对已完成的动作提供指导和纠正。通过使用Kinect传感器作为康复系统的交互支持工具,将其应用于运动康复。Kinect传感器提供有关用户身体的三维信息,识别骨骼和关节位置,但它不提供身体特定动作的检测。这样,在原型中实现了对治疗运动(例如上肢)的正确描述。我们还开发了一个评分机制,以衡量患者的表现,并鼓励他/她在做正确的动作时通过显示积极的反馈来改进。
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