Design of a FPGA-based Timing Sharing Architecture for Sound Rendering Applications

Tan Yiyu, Y. Inoguchi, Yukinori Sato, Y. Iwaya, Hiroshi Matsuoka, M. Otani, T. Tsuchiya
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引用次数: 3

Abstract

Sound rendering applications are data-intensive and memory-intensive as a sound space increases. To speed up computation and extend the simulated area, a sound rendering system based on the two-dimensional Digital Huygens Model (DHM) with timing sharing architecture is designed and implemented by a Field Programmable Gate Array (FPGA) chip XC5VLX330T. Compared with the DHM system with the traditional parallel architecture, the proposed system implemented by a FPGA chip extends about 20 times in simulated area, and speeds up 1.47 times against the software simulation carried out in a computer with an AMD Phenom 9500 Quad-core processor (2.2 GHz) and 4GB RAM. The system is relatively easy to cascade many FPGA chips to work in parallel in real applications.
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基于fpga的声音渲染时序共享架构设计
随着声音空间的增加,声音渲染应用程序是数据密集型和内存密集型的。为了提高计算速度和扩展模拟区域,设计并实现了一种基于二维数字惠更斯模型(DHM)的声音绘制系统,该系统采用现场可编程门阵列(FPGA)芯片XC5VLX330T实现。与传统并行架构的DHM系统相比,采用FPGA芯片实现的系统在仿真面积上扩展了约20倍,在采用AMD Phenom 9500四核处理器(2.2 GHz)和4GB RAM的计算机上进行的软件仿真中,速度提高了1.47倍。在实际应用中,该系统相对容易实现多个FPGA芯片的级联并行工作。
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