Automatic Identification of Video Game Development Problems using Word Embedding and Ensemble Classifiers

Anirudh, L. Kumar, N. B. Murthy, A. Krishna
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Abstract

The video game development industry, also known as the interactive entertainment business, is involved in building, marketing, advertising, and monetizing video games. Over the last few years, this industry has come into the mainstream from initially being in the focused market. The growing video gamer demographic has increased by video game development methods and techniques. A postmortem of a video game is a close examination of the video game’s development phase and an analysis of what went right or wrong with the video game. Unfortunately, since there is not much understanding regarding the challenges encountered by programmers, there is a lack of trustworthiness primarily because postmortems lack a proper structure and are informally written. In this work, with the help of word embeddings and ensemble machine learning classifiers, a systematic analysis is performed on various technical and non-technical issues faced by the video game industry. It is believed that automation and machine learning classifiers could aid game developers in identifying what problem they are facing, given the quote (description), and thus be able to figure out a solution quickly. Frequently committed mistakes could be identified and avoided, and this work could act as a starting point to further consider software development and video game development in the same context.
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基于词嵌入和集成分类器的电子游戏开发问题自动识别
电子游戏开发行业,也被称为互动娱乐业务,涉及电子游戏的构建、营销、广告和盈利。在过去的几年里,这个行业已经从最初的集中市场变成了主流。随着电子游戏开发方法和技术的发展,电子游戏玩家的数量也在不断增长。电子游戏的事后分析是指仔细检查电子游戏的开发阶段,分析电子游戏的正确或错误之处。不幸的是,由于对程序员所遇到的挑战没有太多的了解,因此缺乏可信度主要是因为事后分析缺乏适当的结构并且是非正式编写的。在这项工作中,借助词嵌入和集成机器学习分类器,对视频游戏行业面临的各种技术和非技术问题进行了系统分析。人们相信,自动化和机器学习分类器可以帮助游戏开发者识别他们所面临的问题,给出报价(描述),从而能够快速找到解决方案。经常犯的错误可以被识别和避免,这项工作可以作为一个起点,进一步考虑软件开发和电子游戏开发的相同背景。
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