{"title":"Gamification Implementation in The Learning Media for Waste Separation","authors":"Rini Nuraini Sukmana, Andessya Julian Pradinda, Teguh Nurhadi Suharsono, Gunawan, Riffa Haviani Laluma","doi":"10.1109/TSSA56819.2022.10063908","DOIUrl":null,"url":null,"abstract":"Students generally do not like to do daily work for a long time, but are willing to spend a lot of time playing games. They grew up with digital technology. Teachers must solve important problems related to adapting the learning process to students who have different learning styles and new requirements for teaching and learning. Based on this, how to combine learning and games so that they can motivate students to do the learning. Wrapping learning in a game. Gamification is one of the educational approaches and techniques that increase the motivation and involvement of students. Gamification is also focused on digital literacy. Gamification uses elements in games or video games to motivate students in the learning process and maximize feelings of enjoyment and engagement with the learning process, besides that this media can be used to capture things that interest students and inspire them to continue doing the learning. Education about waste is the first step in shaping the character of environmental care, discipline, and children's responsibility towards waste and how to handle it. The Educational Game application sorting waste is a game that has an educational element of learning in recognizing the types of waste. With this game, it is hoped that children can recognize and understand the types of organic and inorganic waste in a fun way and style.","PeriodicalId":164665,"journal":{"name":"2022 16th International Conference on Telecommunication Systems, Services, and Applications (TSSA)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 16th International Conference on Telecommunication Systems, Services, and Applications (TSSA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TSSA56819.2022.10063908","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Students generally do not like to do daily work for a long time, but are willing to spend a lot of time playing games. They grew up with digital technology. Teachers must solve important problems related to adapting the learning process to students who have different learning styles and new requirements for teaching and learning. Based on this, how to combine learning and games so that they can motivate students to do the learning. Wrapping learning in a game. Gamification is one of the educational approaches and techniques that increase the motivation and involvement of students. Gamification is also focused on digital literacy. Gamification uses elements in games or video games to motivate students in the learning process and maximize feelings of enjoyment and engagement with the learning process, besides that this media can be used to capture things that interest students and inspire them to continue doing the learning. Education about waste is the first step in shaping the character of environmental care, discipline, and children's responsibility towards waste and how to handle it. The Educational Game application sorting waste is a game that has an educational element of learning in recognizing the types of waste. With this game, it is hoped that children can recognize and understand the types of organic and inorganic waste in a fun way and style.