A Decision-Making Process for Digital Storytelling

Simone Diniz Junqueira Barbosa, A. Furtado, M. Casanova
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引用次数: 9

Abstract

The method proposed here to determine, in a simplified but still plausible way, the behaviour of the characters participating in a story is based on rules that associate a given situation with a list of different goals. In view of the rules whose situation holds at the current state, each character engages in a decision-making process along three steps: goal selection, plan selection, and commitment. The selection criteria reflect individual preferences originating, respectively, from drives, attitudes and emotions. Four kinds of inter-character relations are considered, which may lead to goal and plan interferences. A prototype logic programming tool was developed to run experiments.
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数字化叙事的决策过程
这里提出的方法是,以一种简化但仍然合理的方式,确定参与故事的角色的行为是基于将给定情境与一系列不同目标联系在一起的规则。考虑到当前状态下情境的规则,每个角色的决策过程分为三个步骤:目标选择、计划选择和承诺。选择标准反映了个体的偏好,这些偏好分别来源于动力、态度和情感。考虑了四种可能导致目标与计划干扰的性格间关系。开发了一个原型逻辑编程工具来运行实验。
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