Ioana D. Visescu, Alin Blindu, Unnikrishnan Radhakrishnan, M. Kadenic, Francesco Chinello, Konstantinos Koumaditis
{"title":"Teaching project management in a virtual environment: The Virtual Scrum Simulator (ScrumSim)","authors":"Ioana D. Visescu, Alin Blindu, Unnikrishnan Radhakrishnan, M. Kadenic, Francesco Chinello, Konstantinos Koumaditis","doi":"10.1145/3547522.3547717","DOIUrl":null,"url":null,"abstract":"The Scrum Simulator (ScrumSim) is an interactive multiplayer VR simulation that places the participant in a virtual collaboration environment, in order to train them in the use of a project management methodology i.e., Scrum. In VR, the participants as a team, with the assistance of two avatars, perform intuitive tasks in sprints, cooperate, discuss, interact with the environment and receive feedback on their performance and tasks. The novelty of this approach lies not only in the unique design elements but also in the use of avatars and the utilisation of in-game data (task efficiency and communication).","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3547522.3547717","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The Scrum Simulator (ScrumSim) is an interactive multiplayer VR simulation that places the participant in a virtual collaboration environment, in order to train them in the use of a project management methodology i.e., Scrum. In VR, the participants as a team, with the assistance of two avatars, perform intuitive tasks in sprints, cooperate, discuss, interact with the environment and receive feedback on their performance and tasks. The novelty of this approach lies not only in the unique design elements but also in the use of avatars and the utilisation of in-game data (task efficiency and communication).