The Birth of Elinor: A Collaborative Development of a Game Based System for Stroke Rehabilitation

A. Taylor, P. Backlund, H. Engstrom, M. Johannesson, Mikael Lebram
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引用次数: 18

Abstract

Elinor is a game based tool for rehabilitation of stroke patients to be used in their home environment. The application is the result of a creative and exploratory development project in which researchers in the serious games area and experts in stroke rehabilitation collaborated in order to develop a motivating, easy to use and relatively inexpensive tool for relearning functions lost due to a stroke. Elinor can be viewed as an integrated system for stroke rehabilitation in that it is both a system, controlled by movements, for training of its primary user group and a system for monitoring the training by medical expertise. In this paper, we will describe the Elinor application itself, the development process and the initial evaluation of it in order to identify implications for serious games.
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埃莉诺的诞生:一个基于游戏的中风康复系统的协作开发
Elinor是一款基于游戏的中风患者康复工具,可以在他们的家庭环境中使用。该应用程序是一个创造性和探索性开发项目的结果,在这个项目中,严肃游戏领域的研究人员和中风康复方面的专家合作,为了开发一种激励,易于使用和相对便宜的工具,用于重新学习因中风而失去的功能。Elinor可以被看作是一个中风康复的综合系统,它既是一个由运动控制的主要用户群训练系统,也是一个通过医学专业知识监测训练的系统。在本文中,我们将描述Elinor应用程序本身,开发过程和它的初步评估,以确定其对严肃游戏的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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