Development of Blind Football Play-by-play System for Visually Impaired Spectators: Tangible Sports

H. Ohshima, M. Kobayashi, S. Shimada
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引用次数: 4

Abstract

In the field of sports, visually impaired spectators are unfortunately at a disadvantage in terms of understanding the precise developments of a game. To provide such information to them, making play-by-play announcements of the live coverage of the game is the best approach; however, this is infeasible as it is difficult to employ a professional commentator for every game. Therefore, this study proposes a blind football play-by-play system, combining a tactile graphic display function and a position acquisition function, to aid visually impaired spectators understand game developments. To conduct a basic study, an experimental system was developed herein, which detects the positions of the players and ball using image processing technology and deep learning, and shows these positions via a refreshable tactile display. The validity of the proposed system was then established through subjective experiments. This system provides a rich user experience to the spectators as well as being a powerful feedback tool to the players. Moreover, an audio–tactile graphic system, which can be used to overcome tactile cognitive limitations, can be implemented as an application of the system in the future.
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面向视障观众的盲人足球实况转播系统开发:有形体育
在体育领域,视障观众在理解比赛的精确发展方面不幸处于不利地位。为了向他们提供这类信息,最好的方法是发布游戏的实况报道;然而,这是不可行的,因为很难为每一场比赛聘请专业解说员。因此,本研究提出了一个盲人足球实况转播系统,结合触觉图形显示功能和位置获取功能,帮助视障观众了解比赛的进展。为了进行基础研究,本文开发了一个实验系统,该系统利用图像处理技术和深度学习技术检测球员和球的位置,并通过可刷新的触觉显示器显示这些位置。通过主观实验验证了系统的有效性。该系统为观众提供了丰富的用户体验,同时也为球员提供了强大的反馈工具。此外,听觉触觉图形系统,可以用来克服触觉认知的限制,可以作为该系统在未来的应用实现。
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