Exact Price of Anarchy for Weighted Congestion Games with Two Players

Joran van den Bosse, M. Uetz, Matthias Walter
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Abstract

This paper gives a complete analysis of worst-case equilibria for various versions of weighted congestion games with two players and affine cost functions. The results are exact price of anarchy bounds which are parametric in the weights of the two players, and establish exactly how the primitives of the game enter into the quality of equilibria. Interestingly, some of the worst-cases are attained when the players' weights only differ slightly. Our findings also show that sequential play improves the price of anarchy in all cases, however, this effect vanishes with an increasing difference in the players' weights. Methodologically, we obtain exact price of anarchy bounds by a duality based proof mechanism, based on a compact linear programming formulation that computes worst-case instances. This mechanism yields duality-based optimality certificates which can eventually be turned into purely algebraic proofs.
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两名玩家的加权拥堵游戏的无政府状态的确切价格
本文给出了具有仿射代价函数的两参与人加权拥塞对策的各种版本的最坏均衡的完整分析。结果是无政府状态边界的确切价格,这是两个参与者的权重参数,并确定游戏的基本要素如何进入平衡的质量。有趣的是,一些最糟糕的情况发生在玩家的权重只有轻微差异的情况下。我们的研究结果还表明,在所有情况下,连续游戏都能提高无政府状态的价格,然而,这种效应随着玩家权重的增加而消失。在方法上,我们基于计算最坏情况的紧凑线性规划公式,通过基于对偶的证明机制获得无政府状态边界的精确价格。这种机制产生了基于对偶性的最优性证书,最终可以转化为纯粹的代数证明。
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On Disjunction Convex Hulls by Lifting Few Induced Disjoint Paths for H-Free Graphs New Classes of Facets for Complementarity Knapsack Problems Exact Price of Anarchy for Weighted Congestion Games with Two Players On the Linear Relaxation of the s-t-cut Problem with Budget Constraints
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