Resolving multiple occluded layers in augmented reality

M. Livingston, J. Swan, Joseph L. Gabbard, Tobias Höllerer, D. Hix, S. Julier, Y. Baillot, Dennis G. Brown
{"title":"Resolving multiple occluded layers in augmented reality","authors":"M. Livingston, J. Swan, Joseph L. Gabbard, Tobias Höllerer, D. Hix, S. Julier, Y. Baillot, Dennis G. Brown","doi":"10.1109/ISMAR.2003.1240688","DOIUrl":null,"url":null,"abstract":"A useful function of augmented reality (AR) systems is their ability to visualize occluded infrastructure directly in a user's view of the environment. This is especially important for our application context, which utilizes mobile AR for navigation and other operations in an urban environment. A key problem in the AR field is how to best depict occluded objects in such a way that the viewer can correctly infer the depth relationships between different physical and virtual objects. Showing a single occluded object with no depth context presents an ambiguous picture to the user. But showing all occluded objects in the environments leads to the \"Superman's X-ray vision\" problem, in which the user sees too much information to make sense of the depth relationships of objects. Our efforts differ qualitatively from previous work in AR occlusion, because our application domain involves far-field occluded objects, which are tens of meters distant from the user. Previous work has focused on near-field occluded objects, which are within or just beyond arm's reach, and which use different perceptual cues. We designed and evaluated a number of sets of display attributes. We then conducted a user study to determine which representations best express occlusion relationships among far-field objects. We identify a drawing style and opacity settings that enable the user to accurately interpret three layers of occluded objects, even in the absence of perspective constraints.","PeriodicalId":296266,"journal":{"name":"The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"165","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR.2003.1240688","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 165

Abstract

A useful function of augmented reality (AR) systems is their ability to visualize occluded infrastructure directly in a user's view of the environment. This is especially important for our application context, which utilizes mobile AR for navigation and other operations in an urban environment. A key problem in the AR field is how to best depict occluded objects in such a way that the viewer can correctly infer the depth relationships between different physical and virtual objects. Showing a single occluded object with no depth context presents an ambiguous picture to the user. But showing all occluded objects in the environments leads to the "Superman's X-ray vision" problem, in which the user sees too much information to make sense of the depth relationships of objects. Our efforts differ qualitatively from previous work in AR occlusion, because our application domain involves far-field occluded objects, which are tens of meters distant from the user. Previous work has focused on near-field occluded objects, which are within or just beyond arm's reach, and which use different perceptual cues. We designed and evaluated a number of sets of display attributes. We then conducted a user study to determine which representations best express occlusion relationships among far-field objects. We identify a drawing style and opacity settings that enable the user to accurately interpret three layers of occluded objects, even in the absence of perspective constraints.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
在增强现实中解决多个遮挡层
增强现实(AR)系统的一个有用功能是它们能够直接在用户的环境视图中可视化被遮挡的基础设施。这对于我们的应用程序上下文尤其重要,它利用移动AR在城市环境中进行导航和其他操作。AR领域的一个关键问题是如何最好地描绘被遮挡的物体,使观看者能够正确地推断不同物理和虚拟物体之间的深度关系。在没有深度背景的情况下显示单个被遮挡的物体会给用户呈现出模糊的图像。但是,显示环境中所有被遮挡的物体会导致“超人的x射线视觉”问题,即用户看到的信息太多,无法理解物体之间的深度关系。我们的工作与以前在AR遮挡方面的工作在质量上有所不同,因为我们的应用领域涉及远场遮挡物体,距离用户几十米远。以前的工作集中在近场遮挡的物体上,这些物体在手臂够得着的范围内或刚刚超出手臂够得着的范围,并且使用不同的感知线索。我们设计并评估了一些显示属性集。然后,我们进行了用户研究,以确定哪些表示最能表达远场物体之间的遮挡关系。我们确定了一个绘图样式和不透明度设置,使用户能够准确地解释三层遮挡的对象,即使在没有透视约束的情况下。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Real-time workspace localisation and mapping for wearable robot Herding sheep: live system for distributed augmented reality Computer vision based head tracking from re-configurable 2D markers for AR Augmented reality kanji learning A wearable augmented reality system with personal positioning based on walking locomotion analysis
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1