Herding sheep: live system for distributed augmented reality

A. MacWilliams, C. Sandor, M. Wagner, M. Bauer, G. Klinker, B. Bruegge
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引用次数: 22

Abstract

In the past, architectures of augmented reality systems have been widely different and tailored to specific tasks. In this paper, we use the example of the SHEEP game to show how the structural flexibility of DWARF, our component-based distributed wearable augmented reality framework, facilitates a rapid prototyping and online development process for building, debugging and altering a complex, distributed, highly interactive AR system. The SHEEP system was designed to test and demonstrate the potential of tangible user interfaces which dynamically visualize, manipulate and control complex operations of many inter-dependent processes. SHEEP allows the users more freedom of action and forms of interaction and collaboration, following the tool metaphor that bundles software with hardware in units that are easily understandable to the user. We describe how we developed SHEEP, showing the combined evolution of framework and application, as well as the progress from rapid prototype to final demonstration system. The dynamic aspects of DWARF facilitated testing and allowed us to rapidly evaluate new technologies. SHEEP has been shown successfully at various occasions. We describe our experiences with these demos.
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牧羊:分布式增强现实的现场系统
在过去,增强现实系统的架构有很大的不同,并针对特定的任务进行了定制。在本文中,我们以SHEEP游戏为例,展示了我们基于组件的分布式可穿戴增强现实框架DWARF的结构灵活性,如何促进快速原型和在线开发过程,以构建、调试和更改复杂的分布式、高度交互的AR系统。SHEEP系统旨在测试和展示有形用户界面的潜力,这些界面可以动态地可视化、操纵和控制许多相互依赖的过程的复杂操作。SHEEP允许用户有更多的行动自由,以及交互和协作的形式,遵循工具隐喻,将软件与硬件捆绑在用户容易理解的单元中。我们描述了我们如何开发SHEEP,展示了框架和应用的结合演变,以及从快速原型到最终演示系统的过程。DWARF的动态方面促进了测试,并允许我们快速评估新技术。绵羊已经在各种场合成功展示。我们描述了我们使用这些演示的经验。
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