Object-oriented applications in a rapid prototyping environment

B. Givens
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Abstract

This paper describes a distributed, scalable hardware and software architecture that is being used to support a rapidly reconfigurable flight simulator (part-mission, part-task). The simulator is used by a cockpit design team to quickly evaluate competing design alternatives. It provides details of the software environment and the development of a cockpit display application is traced from design through integration. The architecture is composed of three software layers to provide the user/programmer with a simplified standard interface for integrating applications into a flight simulation. The first layer controls the overall operation of the simulation, provides control and object management functions, and provides messages through message queues to the applications. The second layer is made up of standard applications that are common to most cockpits. The majority of these applications are tailored through configuration files for the applicable cockpit. The third layer consists of applications that are aircraft/cockpit-specific components that define the functions for each unique configuration such as display formats. This architecture provides a data flow approach to modeling a simulation that treats groups of data as objects and routes these objects between machines as needed. This architecture lends itself to the development of object-oriented software applications (cockpit designs) which can be easily modified and maintained.<>
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快速原型环境中的面向对象应用程序
本文描述了一种分布式、可扩展的硬件和软件架构,用于支持快速可重构的飞行模拟器(部分任务、部分任务)。该模拟器被驾驶舱设计团队用于快速评估竞争设计方案。它提供了软件环境的细节和座舱显示应用程序的开发从设计到集成的跟踪。该体系结构由三个软件层组成,为用户/程序员提供一个简化的标准接口,用于将应用程序集成到飞行模拟中。第一层控制仿真的整体操作,提供控制和对象管理功能,并通过消息队列向应用程序提供消息。第二层由大多数驾驶舱常见的标准应用程序组成。这些应用程序中的大多数都是通过适用座舱的配置文件进行定制的。第三层由应用程序组成,这些应用程序是飞机/驾驶舱特定的组件,为每个独特的配置(如显示格式)定义功能。该体系结构提供了一种数据流方法来建模模拟,该模拟将数据组视为对象,并根据需要在机器之间路由这些对象。这种体系结构适合于开发易于修改和维护的面向对象软件应用程序(座舱设计)。
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