Investigating Quality of Service Issues for Distributed Haptic Virtual Environments in IP Networks

K. Yap, A. Marshall
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引用次数: 11

Abstract

The effective transmission of traffic involving the sense of touch (haptics) presents a significant challenge to the current Internet architecture. It is now accepted that the Quality of Service (QoS) needed to support haptic feedback in networks will be significantly different from that used to support conventional real-time traffic such as voice or video, primarily because this traffic originates from a different human sense and has specific tolerances to delay and loss of the force and position that is reflected back to the user. Haptic applications therefore require a stringent QoS from the network for successful interaction in Distributed Virtual Environments (DVEs). Network impairments such as time delay, jitter and packet loss each have different (and severe) impacts on the user’s haptic experience for haptic interaction. Network delay reduces the fidelity when touching a virtual object due to reduction of force response. Jitter and packet loss can cause abrupt force feedback. All of these can cause system instability in the haptic feedback loop between the user and the virtual environment being rendered. This paper describes some of the issues and challenges that are presented whenever remote haptic interactions with virtual environments are considered, and identifies a number of QoS parameters and techniques to compensate for the network impairments in the network and in the end applications, that can be used to improve performance of such systems.
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IP网络中分布式触觉虚拟环境的服务质量问题研究
如何有效地传输涉及触觉的信息,对当前的互联网架构提出了重大挑战。现在人们普遍认为,在网络中支持触觉反馈所需的服务质量(QoS)将与用于支持传统实时流量(如语音或视频)的服务质量有很大不同,主要是因为这种流量来自不同的人类感官,并且对反射回用户的力和位置的延迟和损失具有特定的容忍度。因此,为了在分布式虚拟环境(dve)中成功交互,触觉应用需要严格的网络QoS。时延、抖动和丢包等网络障碍对用户的触觉体验有不同的(严重的)影响。由于力响应的减少,网络延迟降低了触摸虚拟物体时的保真度。抖动和丢包会引起突然的力反馈。所有这些都可能导致系统在用户和被渲染的虚拟环境之间的触觉反馈回路中不稳定。本文描述了在考虑与虚拟环境的远程触觉交互时出现的一些问题和挑战,并确定了一些QoS参数和技术来补偿网络和最终应用中的网络缺陷,这些参数和技术可用于提高此类系统的性能。
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