R. Robinson, Elizabeth Reid, Ansgar E. Depping, R. Mandryk, J. Fey, K. Isbister
{"title":"'In the Same Boat',: A Game of Mirroring Emotions for Enhancing Social Play","authors":"R. Robinson, Elizabeth Reid, Ansgar E. Depping, R. Mandryk, J. Fey, K. Isbister","doi":"10.1145/3290607.3313268","DOIUrl":null,"url":null,"abstract":"Social closeness is important for an individual's health and well-being, and this is especially difficult to maintain over a distance. Games can help with this, to connect and strengthen relationships or create new ones by enabling shared playful experiences. The demo proposed is a game we designed called 'In the Same Boat', a two-player game intended to foster social closeness between players over a distance. We leverage the synchronization of both players' physiological data (heart rate, breathing,facial expressions) mapped to an input scheme to control the movement of a canoe down a river.","PeriodicalId":389485,"journal":{"name":"Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems","volume":"105 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3290607.3313268","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
Social closeness is important for an individual's health and well-being, and this is especially difficult to maintain over a distance. Games can help with this, to connect and strengthen relationships or create new ones by enabling shared playful experiences. The demo proposed is a game we designed called 'In the Same Boat', a two-player game intended to foster social closeness between players over a distance. We leverage the synchronization of both players' physiological data (heart rate, breathing,facial expressions) mapped to an input scheme to control the movement of a canoe down a river.
社会亲密关系对个人的健康和幸福很重要,而这种亲密关系在远距离上尤其难以维持。游戏可以帮助我们建立和加强关系,或者通过分享有趣的体验创造新的关系。这个演示是我们设计的一款名为《In The Same Boat》的双人游戏,旨在培养远距离玩家之间的社交亲密感。我们将两名玩家的生理数据(心率、呼吸、面部表情)同步映射到一个输入方案中,以控制独木舟在河上的移动。