Appreciative Learning for Immersive Reward System in Education Game Development

Hanny Haryanto, Ardiawan Bagus Harisa, I. Gamayanto
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引用次数: 1

Abstract

Game replayability is very important in serious game to maximize the understanding for the learning content. The replayability is the result from the gameplay experience. Games have the advantage of providing a fun experience, and immersion is a vital element in game design to produce the experience. However, the design of immersion in games is often not well conceptualized so that it does not produce the expected experience. This study uses Appreciative Learning based reward system, which focuses on positive things such as peak achievements, opportunities, exploration of potential and optimism for the future. The reward activity consists of four stages, namely Discovery, Dream, Design and Destiny. Reward personalization is done by regulating reward behavior using artificial intelligence which runs in all four stages. Appreciative Learning will be used to design immersive experiences consisting of sensory, imaginary and challenge-based immersion, which are the three main elements of immersive games. Intelligent agent behavior is modeled using the Finite State Machine. This study produces an immersive reward design that is applied to the concept of Appreciative Learning in designing a serious game.
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教育游戏开发中沉浸式奖励系统的欣赏学习
在严肃游戏中,游戏重玩性对于最大程度地理解学习内容非常重要。重玩性是游戏体验的结果。游戏具有提供有趣体验的优势,而沉浸感是游戏设计中产生这种体验的重要元素。然而,游戏沉浸感的设计往往没有很好地概念化,所以它无法产生预期的体验。本研究采用基于欣赏学习的奖励制度,侧重于积极的事情,如达到顶峰,机会,探索潜力和对未来的乐观态度。奖励活动分为发现、梦想、设计和命运四个阶段。奖励个性化是通过使用人工智能调节奖励行为来实现的,这在所有四个阶段都运行。欣赏式学习将用于设计沉浸式体验,包括感官、想象和基于挑战的沉浸感,这是沉浸式游戏的三个主要元素。智能代理的行为是用有限状态机建模的。本研究提出了一种沉浸式奖励设计,并将其应用于严肃游戏的欣赏学习概念。
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