Spatial game analytics and visualization

Anders Drachen, Matthias Schubert
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引用次数: 25

Abstract

The recently emerged field of game analytics and the development and adaptation of business intelligence techniques to support game design and development has given data-driven techniques a direct role in game development. Given that all digital games contain some sort of spatial operation, techniques for spatial analysis had their share in these developments. However, the methods for analyzing and visualizing spatial and spatio-temporal patterns in player behavior being used by the game industry are not as diverse as the range of techniques utilized in game research, leaving room for a continuing development. This paper presents a review of current work on spatial and spatio-temporal game analytics across industry and research, describing and defining the key terminology, outlining current techniques and their application. We summarize the current problems and challenges in the field, and present four key areas of spatial and spatio-temporal analytics: Spatial Outlier Detection, Spatial Clustering, Spatial Predictive Models, Spatial Pattern and Rule Mining. All key areas are well-established outside the context of games and hold the potential to reshape the research roadmap in game analytics.
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空间游戏分析和可视化
最近出现的游戏分析领域以及支持游戏设计和开发的商业智能技术的发展和适应,使数据驱动技术在游戏开发中发挥了直接作用。考虑到所有数字游戏都包含某种空间操作,空间分析技术在这些开发中发挥了作用。然而,游戏行业所使用的用于分析和可视化玩家行为的空间和时空模式的方法并不像游戏研究中所使用的技术范围那样多样化,这为继续发展留下了空间。本文回顾了目前在空间和时空游戏分析方面的工作,描述和定义了关键术语,概述了当前的技术及其应用。我们总结了该领域目前存在的问题和挑战,并提出了空间和时空分析的四个关键领域:空间离群点检测、空间聚类、空间预测模型、空间模式和规则挖掘。所有的关键领域都是在游戏环境之外建立起来的,并且具有重塑游戏分析研究路线图的潜力。
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