Durable Civic Technology

Lisa Ward Mather, P. Robinson
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Abstract

Minecraft is a video game that allows players to interact with a 3D environment. Launched in 2009, Minecraft has surprisingly durable popularity. Users report that Minecraft is easy to learn and understand, engaging and immersive, and adaptable. Outside North America it has been piloted for urban planning public consultation processes. Five years ago, authors conducted research using key informant interviews. This study asked practicing urban planners in Canada to assess Minecraft's potential. Key findings address Minecraft's usefulness as a visualization tool, its role in building public trust in local planning processes, the place of play in planning, and the challenges associated with its use in public consultation. This chapter explores Minecraft's ongoing use, offers reflections as to how this game could effectively be used for public consultation, and concludes with key lessons for urban planners whose practice intersects with our digitally-enabled world, with a particular focus on new application possibilities in smart city planning projects.
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耐用市政科技
《我的世界》是一款允许玩家与3D环境互动的电子游戏。《我的世界》发布于2009年,它的受欢迎程度令人惊讶地持久不衰。用户报告说,《我的世界》易于学习和理解,引人入胜,身临其境,适应性强。在北美以外地区,它已在城市规划公众咨询过程中试用。五年前,作者们通过对关键线人的采访进行了研究。这项研究要求加拿大的城市规划师评估《我的世界》的潜力。主要调查结果涉及Minecraft作为一种可视化工具的实用性,它在当地规划过程中建立公众信任的作用,在规划中的作用,以及在公众咨询中使用它所面临的挑战。本章探讨了《我的世界》的持续使用,提供了关于如何有效地将这款游戏用于公众咨询的思考,并总结了城市规划者的关键经验,他们的实践与我们的数字化世界相交叉,特别关注智能城市规划项目中的新应用可能性。
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