S. Koenig, A. Dunser, C. Bartneck, J. Dalrymple-Alford, G. Crucian
{"title":"Development of virtual environments for patient-centered rehabilitation","authors":"S. Koenig, A. Dunser, C. Bartneck, J. Dalrymple-Alford, G. Crucian","doi":"10.1109/ICVR.2011.5971838","DOIUrl":null,"url":null,"abstract":"Context-sensitive rehabilitation integrates the individual background, needs, and strengths into the therapy of brain-injured patients [1]. Virtual environments can potentially enrich such individual rehabilitation approaches by providing realistic, lifelike situations for patients to train in. Virtual scenarios mostly are of high ecological validity, but usually require a long and costly development process. In order to use virtual environments for context-sensitive rehabilitation, an efficient workflow needs to be created which allows for rapid, cost-efficient development of such computer-based tools. The present study describes the requirements that are necessary for a clinic-based workflow and addresses each requirement in detail. Several complex virtual rooms within a rehabilitation hospital have been created and tested. Workflow efficiency, realism of virtual environments and validity of task-based use of these applications have been evaluated with healthy and brain-injured individuals. The virtual scenarios met requirements for timely production, and realism. The outcome of a mental map task, which was integrated intone environment, supports the validity of virtual cognitive assessments. Overall, results of this study suggest that individual virtual environments are a feasible addition to traditional context-sensitive rehabilitation.","PeriodicalId":345535,"journal":{"name":"2011 International Conference on Virtual Rehabilitation","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Conference on Virtual Rehabilitation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVR.2011.5971838","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12
Abstract
Context-sensitive rehabilitation integrates the individual background, needs, and strengths into the therapy of brain-injured patients [1]. Virtual environments can potentially enrich such individual rehabilitation approaches by providing realistic, lifelike situations for patients to train in. Virtual scenarios mostly are of high ecological validity, but usually require a long and costly development process. In order to use virtual environments for context-sensitive rehabilitation, an efficient workflow needs to be created which allows for rapid, cost-efficient development of such computer-based tools. The present study describes the requirements that are necessary for a clinic-based workflow and addresses each requirement in detail. Several complex virtual rooms within a rehabilitation hospital have been created and tested. Workflow efficiency, realism of virtual environments and validity of task-based use of these applications have been evaluated with healthy and brain-injured individuals. The virtual scenarios met requirements for timely production, and realism. The outcome of a mental map task, which was integrated intone environment, supports the validity of virtual cognitive assessments. Overall, results of this study suggest that individual virtual environments are a feasible addition to traditional context-sensitive rehabilitation.