Nourish Your Tree! Developing a Persuasive Exergame for Promoting Physical Activity Among Adults

O. Oyebode, Devansh Maurya, Rita Orji
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引用次数: 11

Abstract

In this paper, we present the design and development of a persuasive game for promoting physical activity and discouraging sedentariness. The game is based on the tree metaphor which links a player's physical activity level (operationalized using step count) to the health of a tree. Thus, as the player becomes physically active (such as walking or running), the tree's health improves. The tree withers if player's physical activity level reduces. The game employs various persuasive strategies based on the Persuasive Systems Design (PSD) framework to boost players' motivation and provide an enjoyable experience. We believe that our game will yield improved physical activity levels among adults by encouraging them to regularly engage in light-intensity activity (e.g., slow-walking), moderate-intensity activity (e.g., brisk-walking), and vigorous-intensity activity (e.g., running). By being physically active, players protect themselves from chronic health conditions and improve their emotional and mental well-being.
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滋养你的树!开发一种有说服力的运动游戏来促进成年人的体育活动
在本文中,我们提出了一个有说服力的游戏的设计和开发,以促进身体活动和劝阻久坐。这款游戏基于树的隐喻,将玩家的身体活动水平(使用步数进行操作)与树的健康联系起来。因此,当玩家的身体变得活跃(如走路或跑步)时,树的生命值就会提高。如果玩家的体力活动水平降低,树就会枯萎。游戏采用了基于劝导系统设计(persuasive Systems Design, PSD)框架的各种劝导策略来提升玩家的动机并提供愉快的体验。我们相信我们的游戏将通过鼓励成年人定期参与轻强度活动(如慢走),中等强度活动(如快走)和高强度活动(如跑步)来提高他们的身体活动水平。通过身体活动,玩家可以保护自己免受慢性健康问题的困扰,并改善他们的情绪和精神健康。
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